TheSopranos

Turkey
272 matches tracked 28 matches in 30 days
Last updated:

How does TheSopranos play?

Rating 0.92 K/R 0.67 ADR 75.0 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 272 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 71%
Opening duels won 46%−3 pp · Ø 49% better than 23%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 55%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 10%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so slightly below the average (0.97).

Headshot rate 42%−2 pp · Ø 44% better than 41%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 0.89−0.08 · Ø 0.97 better than 25%
Pistol kills per match 2.6
Knife kills 17 in 272 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (12.9%).

2K rounds 11.6%−1.3 pp · Ø 12.9% better than 24%
3K rounds 3.1%−0.6 pp · Ø 3.7% better than 27%
MVPs per match 1.9−0.3 · Ø 2.2 better than 28%
4Ks and aces 22x 4K, 3 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 3.5−0.3 · Ø 3.8 better than 42%
Enemies flashed per round 0.24−0.01 · Ø 0.25 better than 52%
Deaths per round 75%+2 pp · Ø 73% better than 32%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +5 pp, Win rate +8 pp
= Stayed the same
ADR at 74.4
▼ Got worse
K/R −0.08, Rating −0.12, ELO −203

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.65 (at the start 0.73). Clearly below the average (0.71).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −140 ELO
47 matches · 51% win rate
On Inferno −77 ELO
34 matches · 41% win rate
On Tuesdays −66 ELO, win rate 40%

TheSopranos loses the most ELO on Anubis: −140 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Cache
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
60% better than 84%
0.69 better than 43%
75.7 better than 36%
0.96 better than 46%
50% of 433 duels better than 55%
43% of 49 situations better than 69%
Mirage54
43% better than 29%
0.64 better than 21%
73.5 better than 30%
0.87 better than 18%
45% of 289 duels better than 27%
26% of 38 situations better than 21%
Anubis47
51% better than 51%
0.63 better than 15%
72.0 better than 18%
0.88 better than 19%
42% of 241 duels better than 13%
52% of 23 situations better than 85%
Inferno34
41% better than 25%
0.68 better than 42%
76.1 better than 39%
0.94 better than 40%
47% of 169 duels better than 37%
23% of 26 situations better than 20%
Cache29
45% -
0.73 -
79.5 -
0.99-
46% of 152 duels -
50% of 16 situations -
Ancient16
25% better than 1%
0.67 better than 34%
76.5 better than 41%
0.87 better than 19%
50% of 92 duels better than 58%
20% of 5 situations better than 12%
Nuke6
50% -
0.65 -
68.4 -
0.83-
38% of 24 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TheSopranos plays

Across 272 matches TheSopranos averages K/R 0.67, ADR 75.0 and a rating of 0.92. Biggest strength: Utility hit rate at 40%, better than 84% of level 5 players. Most room to improve: Opening duels won at 46%, better than only 23% of level 5 players. Averages 14.7 kills per match with 42% headshots. The strongest map is Dust 2 with a 60% win rate in 86 matches. In 68 of 272 matches the rating was 1.10 or higher (25%), in 136 it was below 0.90. In 201 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. TheSopranos loses the most ELO on Anubis (−140 ELO, win rate 51%). Things go best on Dust 2 (+1 ELO, win rate 60%). Improved over the last three months: Headshots +5 pp, Win rate +8 pp. Got weaker: K/R −0.08, Rating −0.12, ELO −203. Unchanged in recent months: ADR at 74.4. Last 30 days: 28 matches, win rate 50%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.