TheMq

Turkey
On FACEIT since 2019 229 matches tracked 79 matches in 30 days
ELO ▲ 267
2,140
30-day peak: 2,167
Rank EU
#161,473
Turkey #4,419 in Turkey
Last updated:

How does TheMq play?

Rating 1.04 K/R 0.73 ADR 79.7 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 229 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 96%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 3.1
Knife kills 3 in 229 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 24%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 29x 4K, 3 aces in 198 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 91%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +420
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.06, ADR −4.8, Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −6 ELO
36 matches · 53% win rate
From match 5 of the day +86 ELO
76 matches · 47% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 46%
On Wednesdays +33 ELO, win rate 44%

TheMq loses the most ELO on Inferno: −6 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Ancient
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.09 · Inferno

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
62% better than 84%
0.78 better than 70%
82.5 better than 58%
1.13 better than 79%
53% of 264 duels better than 59%
52% of 61 situations better than 85%
Anubis43
44% better than 24%
0.74 right on the average
79.9 better than 44%
1.05 better than 57%
43% of 151 duels better than 10%
53% of 38 situations better than 85%
Inferno36
53% right on the average
0.68 better than 27%
78.5 better than 39%
0.98 better than 33%
46% of 121 duels better than 17%
64% of 25 situations better than 95%
Mirage35
57% better than 70%
0.73 right on the average
81.6 better than 57%
1.01 better than 46%
44% of 147 duels better than 14%
35% of 20 situations better than 41%
Ancient15
47% better than 34%
0.77 better than 64%
80.0 better than 41%
1.08 better than 68%
42% of 64 duels better than 7%
80% of 10 situations better than 99%
Cache15
47% -
0.68 -
74.9 -
0.98-
44% of 79 duels -
40% of 10 situations -
Fistmap9
56% -
0.52 -
61.2 -
0.86-
52% of 202 duels -
52% of 202 situations -
Nuke3
67% -
0.64 -
80.1 -
0.88-
27% of 22 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TheMq plays

Across 229 matches TheMq averages K/R 0.73, ADR 79.7 and a rating of 1.04. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 58% headshots. The strongest map is Dust 2 with a 62% win rate in 73 matches. In 90 of 229 matches the rating was 1.10 or higher (39%), in 78 it was below 0.90. In 198 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. TheMq loses the most ELO on Inferno (−6 ELO, win rate 53%). Things go best on Mirage (+126 ELO, win rate 57%). Match no. 3 of the day goes best: 66% win rate, +24 ELO. Improved over the last three months: ELO +420. Got weaker: K/R −0.05, Rating −0.06, ADR −4.8, Headshots −2 pp, Win rate −3 pp. Last 30 days: 79 matches, win rate 61%, net ELO +208.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.