TheHoff666

Germany
198 matches tracked 27 matches in 30 days
Last updated:

How does TheHoff666 play?

Rating 0.90 K/R 0.64 ADR 73.4 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 198 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 54%+5 pp · Ø 49% better than 81%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.89−0.11 · Ø 1.00 better than 11%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.2%).

2K rounds 11.0%−2.2 pp · Ø 13.2% better than 6%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 19x 4K, 4 aces in 155 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.3).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 7.7+3.4 · Ø 4.3 better than 97%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 83%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.09, Win rate +8 pp
= Stayed the same
K/R at 0.64, ADR at 73.9, Headshots at 54%, ELO at 1,838
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.66. Last 3 months: 0.64 (at the start 0.61). Clearly below the average (0.73).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
66 matches · 50% win rate
In match 4 of the day −1 ELO
21 matches · 43% win rate
On Fridays +34 ELO, win rate 39%

TheHoff666 loses the most ELO on Dust 2: −54 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.90 · Dust 2
  3. Most kills in a match: 33 · Cache

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
50% right on the average
0.64 better than 12%
74.4 better than 22%
0.93 better than 22%
42% of 226 duels better than 11%
28% of 39 situations better than 26%
Mirage42
43% better than 24%
0.62 better than 9%
70.4 better than 11%
0.86 better than 9%
44% of 133 duels better than 17%
34% of 32 situations better than 40%
Ancient26
50% better than 43%
0.65 better than 10%
76.8 better than 27%
0.89 better than 10%
50% of 103 duels better than 45%
32% of 19 situations better than 34%
Inferno23
65% better than 85%
0.68 better than 24%
75.0 better than 18%
0.98 better than 31%
43% of 96 duels better than 13%
21% of 14 situations better than 14%
Anubis17
35% better than 8%
0.64 better than 11%
72.2 better than 14%
0.91 better than 15%
44% of 64 duels better than 16%
17% of 6 situations better than 9%
Cache16
69% -
0.64 -
74.0 -
0.91-
45% of 40 duels -
60% of 10 situations -
Nuke6
17% -
0.65 -
70.3 -
0.86-
46% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TheHoff666 plays

Across 198 matches TheHoff666 averages K/R 0.64, ADR 73.4 and a rating of 0.90. Biggest strength: Utility damage per round at 7.7, better than 97% of level 9 players. Most room to improve: Rating at 0.90, better than only 9% of level 9 players. Averages 14.2 kills per match with 54% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 54 of 198 matches the rating was 1.10 or higher (27%), in 101 it was below 0.90. In 155 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: September 2026 at 0.93. TheHoff666 loses the most ELO on Dust 2 (−54 ELO, win rate 50%). Things go best on Ancient (+61 ELO, win rate 50%). Match no. 1 of the day goes best: 55% win rate, +4 ELO. Improved over the last three months: Rating +0.09, Win rate +8 pp. Unchanged in recent months: K/R at 0.64, ADR at 73.9, Headshots at 54%, ELO at 1,838. Last 30 days: 27 matches, win rate 44%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.