TheBeeVeg

Switzerland
111 matches tracked 21 matches in 30 days
Last updated:

How does TheBeeVeg play?

Rating 1.01 K/R 0.71 ADR 81.7 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 111 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.01+0.01 · Ø 1.00 better than 51%
Pistol kills per match 2.0
Knife kills 1 in 111 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 27%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 16x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 7.9+3.7 · Ø 4.2 better than 97%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.06, ELO +68
= Stayed the same
K/R at 0.71, ADR at 82.4, Win rate at 55%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.68). Just below the average (0.72).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −64 ELO
22 matches · 50% win rate
Between 12:00 and 18:00 −60 ELO, win rate 50%

TheBeeVeg loses the most ELO on Anubis: −64 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 2.17 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
58% better than 76%
0.70 better than 34%
80.2 better than 51%
0.99 better than 40%
49% of 164 duels better than 41%
41% of 37 situations better than 60%
Anubis22
50% right on the average
0.69 better than 27%
83.6 better than 68%
1.00 better than 41%
46% of 56 duels better than 22%
36% of 14 situations better than 46%
Ancient19
42% better than 21%
0.66 better than 14%
71.8 better than 8%
0.97 better than 34%
51% of 80 duels right on the average
62% of 13 situations better than 94%
Inferno15
73% better than 95%
0.78 better than 69%
92.9 better than 91%
1.09 better than 65%
59% of 76 duels better than 82%
33% of 15 situations better than 36%
Cache7
71% -
0.75 -
90.5 -
1.09-
53% of 19 duels -
100% of 2 situations -
Nuke5
20% -
0.64 -
78.9 -
0.96-
24% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TheBeeVeg plays

Across 111 matches TheBeeVeg averages K/R 0.71, ADR 81.7 and a rating of 1.01. Biggest strength: Utility damage per round at 7.9, better than 97% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 15.2 kills per match with 53% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 44 of 111 matches the rating was 1.10 or higher (40%), in 43 it was below 0.90. In 73 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. TheBeeVeg loses the most ELO on Anubis (−64 ELO, win rate 50%). Things go best in match 2 of the day (+65 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +65 ELO. Improved over the last three months: Rating +0.06, ELO +68. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.71, ADR at 82.4, Win rate at 55%. Last 30 days: 21 matches, win rate 43%, net ELO −116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.