TheAnswer87

AR
On FACEIT since 2020 214 matches tracked 35 matches in 30 days
ELO ▲ 66
2,315
30-day peak: 2,381
Rank SA ▼ 349 places
#2,224 #425 in AR
30 days · before #1,875 · best #1,875
Last updated:

How does TheAnswer87 play?

Rating 0.99 (from 151 matches) K/R 0.71 ADR 77.0 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 4%−7 pp better than 25%
K/D 0.94−0.10 better than 16%
Pistol kills per match 2.4
Knife kills 7 in 214 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.4 pp better than 36%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 26x 4K, 2 aces in 150 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 22%−13 pp better than 1%
Utility damage per round 2.0−2.1 better than 3%
Enemies flashed per round 0.17−0.13 better than 15%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +6.7, Win rate +19 pp, ELO +584
= Stayed the same
Headshots at 61%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.65).

Patterns

From the last 214 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −48 ELO
31 matches · 65% wins
On Dust 2 −43 ELO
24 matches · 50% wins
On Mondays +45 ELO, win rate 45%

TheAnswer87 loses the most ELO on Nuke: −48 ELO, 65% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 44 · Nuke

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
50% better than 42%
0.71 better than 33%
76.2 better than 25%
1.01 better than 41%
50% of 547 duels better than 40%
38% of 56 situations level
Nuke31
65% better than 76%
0.74 better than 43%
78.8 better than 40%
0.94 better than 21%
48% of 202 duels better than 31%
33% of 18 situations better than 35%
Dust 224
50% better than 41%
0.73 better than 44%
78.4 better than 35%
1.10 better than 69%
44% of 139 duels better than 14%
75% of 4 situations better than 99%
Ancient21
62% better than 78%
0.72 better than 37%
81.3 better than 49%
0.94-
41% of 102 duels better than 7%
35% of 17 situations better than 41%
Anubis16
31% better than 2%
0.62 better than 4%
68.0 better than 2%
0.76-
42% of 72 duels better than 7%
36% of 11 situations better than 44%
Vertigo6
67% -
0.81 -
85.3 -
1.05-
56% of 41 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TheAnswer87 plays

Across 214 matches TheAnswer87 averages K/R 0.71 and ADR 77.0; the rating across the 151 rated matches is 0.99. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. Most room to improve: Utility with impact at 22%. That is better than only 1% of players on level 10. On average 15.7 kills per match, 61% of them headshots. The strongest map is Nuke with a 65% win rate in 31 matches. In 51 of 151 matches the rating was 1.10 or higher (34%), in 62 it was below 0.90. In 150 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. TheAnswer87 loses the most ELO on Nuke (−48 ELO, win rate 65%). Things go best from match 5 of the day (−26 ELO, win rate 63%). Improved over the last three months: K/R +0.08, ADR +6.7, Win rate +19 pp, ELO +584. Unchanged in recent months: Headshots at 61%. Last 30 days: 35 matches, win rate 57%, ELO balance +70.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.