The-Ghost
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (50%).
Clutch
Weakness31% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Weakness0.79 K/D and so well below the average (0.99).
Impact
WeaknessExactly 2 kills in 10.2% of rounds and so well below the average (13.1%).
Utility and deaths
Average45% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.62. Last 3 months: 0.60 (at the start 0.59). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.85. Last 3 months: 0.83 (at the start 0.82). Well below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 76.8. Last 3 months: 71.4 (at the start 70.4). Clearly below the average (79.2).
Share of headshot kills
Best month: July 2026 with 43%. Last 3 months: 41% (at the start 43%). Well below the average (47%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 49% (at the start 47%). Just above the average (48%).
Best month: August 2026 with 1,907. Last 3 months: 1,565 (at the start 1,760).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 35%.
Patterns
From the last 164 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
The-Ghost loses the most ELO on Dust 2: −42 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Highest rating in a match: 1.56 · Mirage
- Most kills in a match: 39 · Inferno
Maps in detail
from the last 164 matchesCompared with players on the same level who have at least 15 matches on the map.
How The-Ghost plays
Across 164 matches The-Ghost averages K/R 0.59, ADR 71.2 and a rating of 0.83. Biggest strength: Utility hit rate at 45%, better than 97% of level 8 players. Most room to improve: K/D at 0.79, better than only 1% of level 8 players. Averages 13.4 kills per match with 41% headshots. The strongest map is Mirage with a 59% win rate in 29 matches. In 33 of 164 matches the rating was 1.10 or higher (20%), in 99 it was below 0.90. In 118 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 0.85. The-Ghost loses the most ELO on Dust 2 (−42 ELO, win rate 47%). Things go best on Mirage (+71 ELO, win rate 59%). Match no. 1 of the day goes best: 58% win rate, +61 ELO. Got weaker: Headshots −2 pp, ELO −195. Unchanged in recent months: K/R at 0.60, Rating at 0.83, ADR at 71.4, Win rate at 49%. Last 30 days: 20 matches, win rate 45%, net ELO −28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.