The-Ghost

United Kingdom
164 matches tracked 20 matches in 30 days
Last updated:

How does The-Ghost play?

Rating 0.83 K/R 0.59 ADR 71.2 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 164 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 45%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 42%−8 pp · Ø 50% better than 3%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Weakness
Where do the kills come from?

0.79 K/D and so well below the average (0.99).

Headshot rate 41%−6 pp · Ø 47% better than 17%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.79−0.20 · Ø 0.99 better than 1%
Pistol kills per match 2.1
Knife kills 1 in 164 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.2% of rounds and so well below the average (13.1%).

2K rounds 10.2%−2.9 pp · Ø 13.1% better than 2%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 9%
MVPs per match 1.7−0.5 · Ø 2.2 better than 5%
4Ks and aces 9x 4K, 1 ace in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 45%+9 pp · Ø 36% better than 97%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 15%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.60, Rating at 0.83, ADR at 71.4, Win rate at 49%
▼ Got worse
Headshots −2 pp, ELO −195

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.62. Last 3 months: 0.60 (at the start 0.59). Well below the average (0.72).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −42 ELO
47 matches · 47% win rate
On Inferno −28 ELO
25 matches · 48% win rate
On Thursdays −78 ELO, win rate 43%

The-Ghost loses the most ELO on Dust 2: −42 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 1.56 · Mirage
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
47% better than 38%
0.59 better than 3%
72.7 better than 16%
0.82 better than 3%
40% of 226 duels better than 6%
15% of 27 situations better than 6%
Mirage29
59% better than 77%
0.57 better than 2%
67.0 better than 3%
0.82 better than 3%
39% of 109 duels better than 5%
48% of 25 situations better than 76%
Ancient28
50% right on the average
0.60 better than 4%
70.8 better than 9%
0.85 better than 7%
35% of 105 duels better than 1%
39% of 18 situations better than 53%
Inferno25
48% better than 39%
0.63 better than 13%
72.5 better than 19%
0.87 better than 11%
42% of 129 duels better than 13%
44% of 9 situations better than 66%
Anubis22
45% better than 32%
0.61 better than 6%
74.4 better than 22%
0.83 better than 3%
43% of 95 duels better than 15%
0% of 12 situations better than 1%
Cache9
56% -
0.56 -
71.3 -
0.79-
45% of 44 duels -
50% of 2 situations -
Nuke4
0% -
0.44 -
60.6 -
0.58-
22% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How The-Ghost plays

Across 164 matches The-Ghost averages K/R 0.59, ADR 71.2 and a rating of 0.83. Biggest strength: Utility hit rate at 45%, better than 97% of level 8 players. Most room to improve: K/D at 0.79, better than only 1% of level 8 players. Averages 13.4 kills per match with 41% headshots. The strongest map is Mirage with a 59% win rate in 29 matches. In 33 of 164 matches the rating was 1.10 or higher (20%), in 99 it was below 0.90. In 118 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 0.85. The-Ghost loses the most ELO on Dust 2 (−42 ELO, win rate 47%). Things go best on Mirage (+71 ELO, win rate 59%). Match no. 1 of the day goes best: 58% win rate, +61 ELO. Got weaker: Headshots −2 pp, ELO −195. Unchanged in recent months: K/R at 0.60, Rating at 0.83, ADR at 71.4, Win rate at 49%. Last 30 days: 20 matches, win rate 45%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.