That_was

Turkey
On FACEIT since 2016 65 matches tracked
Last updated:

How does That_was play?

Rating 1.23 K/R 0.88 ADR 98.2 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 65 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 29% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most
Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 58%+8 pp · Ø 50% better than 96%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Strength
Where do the kills come from?

1.27 K/D and so well above the average (0.98).

Headshot rate 57%+9 pp · Ø 48% better than 92%
AWP share of kills 6%−4 pp · Ø 10% better than 36%
K/D 1.27+0.29 · Ø 0.98 better than 98%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (12.9%).

2K rounds 16.3%+3.4 pp · Ø 12.9% better than 97%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 21x 4K, 2 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 70%
Deaths per round 69%−4 pp · Ø 73% better than 85%

Progress

One value per month, dashed line is the level 9 average
Whether That_was is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 65 matches, all from the last 3 months.

Kills per round (K/R)

0.88
AugSepOct

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −22 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.09 · Mirage

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
45% better than 30%
0.86 better than 93%
98.7 better than 98%
1.16 better than 89%
58% of 90 duels better than 88%
20% of 5 situations better than 10%
Dust 215
53% better than 56%
0.88 better than 96%
97.3 better than 98%
1.21 better than 95%
56% of 64 duels better than 78%
50% of 8 situations better than 81%
Ancient12
75% -
0.99 -
105.7 -
1.41-
62% of 76 duels -
40% of 5 situations -
Inferno11
64% -
0.81 -
91.8 -
1.16-
56% of 48 duels -
23% of 13 situations -
Nuke4
100% -
0.93 -
102.8 -
1.37-
56% of 16 duels -
67% of 3 situations -
Anubis3
67% -
0.73 -
86.6 -
1.08-
50% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How That_was plays

Across 65 matches That_was averages K/R 0.88, ADR 98.2 and a rating of 1.23. Biggest strength: Damage per round (ADR) at 98.2, better than 99% of level 9 players. Averages 18.6 kills per match with 57% headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 41 of 65 matches the rating was 1.10 or higher (63%), in 12 it was below 0.90. In 65 matches with detailed stats: 21 4Ks and 2 aces. Things go best on Mirage (+27 ELO, win rate 45%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.