Tezai3

Russia
On FACEIT since 2022 292 matches tracked 71 matches in 30 days
ELO ▼ 236
2,405
30-day peak: 2,641
Rank EU
#72,201
Russia #20,418 in Russia
Last updated:

How does Tezai3 play?

Rating 1.06 (from 273 matches) K/R 0.77 ADR 83.3 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 273 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 2.8
Knife kills 16 in 292 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 36x 4K, 6 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 81%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 21%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +5.9
= Stayed the same
Rating at 1.07, Win rate at 52%
▼ Got worse
Headshots −6 pp, ELO −67

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −29 ELO
70 matches · 43% win rate
On Mirage −27 ELO
90 matches · 48% win rate
Between 6:00 and 12:00 −20 ELO, win rate 44%
On Saturdays −30 ELO, win rate 38%

Tezai3 loses the most ELO on Anubis: −29 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Mirage
  2. Longest win streak: 10 wins in a row · Ancient
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
48% better than 36%
0.75 better than 53%
80.8 better than 49%
1.02 better than 44%
53% of 413 duels better than 60%
36% of 42 situations better than 43%
Anubis70
43% better than 19%
0.78 better than 67%
86.3 better than 75%
1.09 better than 67%
51% of 284 duels better than 43%
38% of 29 situations right on the average
Ancient54
59% better than 70%
0.82 better than 82%
86.7 better than 76%
1.12 better than 76%
55% of 257 duels better than 70%
48% of 29 situations better than 76%
Nuke32
59% better than 62%
0.75 better than 45%
80.7 better than 40%
1.01 better than 36%
48% of 113 duels better than 23%
50% of 20 situations better than 72%
Cache23
61% -
0.80 -
85.8 -
1.10-
55% of 117 duels -
25% of 16 situations -
Inferno13
62% -
0.72 -
78.0 -
1.03-
45% of 49 duels -
57% of 7 situations -
Dust 26
33% -
0.67 -
72.3 -
1.00-
30% of 27 duels -
100% of 2 situations -
Overpass4
50% -
0.74 -
79.4 -
1.08-
50% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tezai3 plays

Across 292 matches Tezai3 averages K/R 0.77 and ADR 83.3; the rating across the 273 rated matches is 1.06. Biggest strength: Utility damage per round at 5.3, better than 81% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 55% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 115 of 273 matches the rating was 1.10 or higher (42%), in 90 it was below 0.90. In 229 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: September 2026 at 1.19. Tezai3 loses the most ELO on Anubis (−29 ELO, win rate 43%). Things go best on Nuke (+30 ELO, win rate 59%). Match no. 4 of the day goes best: 65% win rate, +30 ELO. Improved over the last three months: K/R +0.04, ADR +5.9. Got weaker: Headshots −6 pp, ELO −67. Unchanged in recent months: Rating at 1.07, Win rate at 52%. Last 30 days: 71 matches, win rate 48%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.