Texxx

Italy
On FACEIT since 2014 280 matches tracked 77 matches in 30 days
ELO ▲ 177
3,116
30-day peak: 3,116
Rank EU ▲ 2,332 places
#4,913
Italy #14 in Italy
30 days · prev. #7,245 · best #4,913
Last updated:
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How does Texxx play?

Rating 1.03 (from 279 matches) K/R 0.73 ADR 77.9 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 279 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 45%−7 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.07).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.04−0.03 · Ø 1.07 better than 34%
Pistol kills per match 2.9
Knife kills 1 in 280 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.6%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 33%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 27x 4K, 2 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (3.8).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 2.8−1.0 · Ø 3.8 better than 18%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 71%+1 pp · Ø 70% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +511
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.05, Rating −0.07, ADR −5.2

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.72 (at the start 0.77). Slightly below the average (0.75).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −277 ELO
103 matches · 53% win rate
From match 5 of the day −62 ELO
93 matches · 49% win rate
Between 18:00 and 24:00 −144 ELO, win rate 47%
On Saturdays +6 ELO, win rate 47%

Texxx loses the most ELO on Mirage: −277 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 2.49 · Inferno

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
53% better than 41%
0.73 better than 34%
77.0 better than 24%
1.03 better than 37%
47% of 400 duels better than 19%
35% of 51 situations better than 37%
Dust 275
57% better than 58%
0.74 better than 40%
77.8 better than 27%
1.05 better than 41%
52% of 281 duels better than 46%
41% of 41 situations better than 55%
Inferno27
56% better than 31%
0.70 better than 18%
77.9 better than 21%
0.98 better than 12%
50% of 105 duels better than 19%
62% of 13 situations better than 90%
Nuke26
38% better than 4%
0.76 better than 45%
81.4 better than 44%
1.01 better than 25%
44% of 96 duels better than 9%
50% of 18 situations better than 74%
Anubis25
64% better than 77%
0.73 better than 38%
78.6 better than 32%
1.04 better than 41%
36% of 86 duels better than 1%
33% of 15 situations better than 37%
Cache17
53% better than 32%
0.78 better than 44%
79.8 better than 25%
1.10 better than 45%
49% of 70 duels better than 22%
50% of 16 situations better than 74%
Ancient6
67% -
0.66 -
68.9 -
0.88-
36% of 22 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Texxx plays

Across 280 matches Texxx averages K/R 0.73 and ADR 77.9; the rating across the 279 rated matches is 1.03. Biggest strength: Utility hit rate at 37%, better than 76% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Anubis with a 64% win rate in 25 matches. In 107 of 279 matches the rating was 1.10 or higher (38%), in 98 it was below 0.90. In 181 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: June 2026 at 1.14. Texxx loses the most ELO on Mirage (−277 ELO, win rate 53%). Things go best on Dust 2 (+209 ELO, win rate 57%). Match no. 3 of the day goes best: 77% win rate, +77 ELO. Improved over the last three months: Win rate +4 pp, ELO +511. Got weaker: K/R −0.05, Rating −0.07, ADR −5.2. Unchanged in recent months: Headshots at 54%. Last 30 days: 77 matches, win rate 55%, net ELO +181.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.