Texnik777

Russia
On FACEIT since 2019 283 matches tracked 54 matches in 30 days
ELO ▲ 34
2,508
30-day peak: 2,564
Rank EU
#51,437
Russia #14,722 in Russia
Last updated:

How does Texnik777 play?

Rating 0.99 K/R 0.69 ADR 75.9 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 283 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.7
Knife kills 1 in 283 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 35%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 21x 4K, 3 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.54+0.24 · Ø 0.30 better than 95%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.10, Rating +0.12, ADR +6.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −5 pp, ELO −178

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.62). Slightly below the average (0.75).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −91 ELO
67 matches · 54% win rate
On Inferno −35 ELO
21 matches · 29% win rate
On Tuesdays −85 ELO, win rate 38%

Texnik777 loses the most ELO on Dust 2: −91 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 2.50 · Dust 2
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
50% better than 38%
0.66 better than 11%
73.0 better than 11%
0.98 better than 26%
47% of 258 duels better than 22%
33% of 48 situations better than 35%
Dust 267
54% better than 56%
0.69 better than 23%
76.8 better than 26%
1.00 better than 34%
47% of 215 duels better than 23%
41% of 49 situations better than 56%
Ancient46
61% better than 78%
0.67 better than 15%
73.7 better than 12%
0.96 better than 22%
47% of 125 duels better than 26%
36% of 33 situations better than 46%
Anubis45
53% right on the average
0.76 better than 53%
82.5 better than 54%
1.09 better than 63%
51% of 120 duels better than 44%
41% of 27 situations better than 56%
Inferno21
29% better than 1%
0.66 better than 9%
74.9 better than 12%
0.91 better than 4%
42% of 73 duels better than 3%
27% of 15 situations better than 23%
Cache13
38% -
0.73 -
81.0 -
1.04-
51% of 45 duels -
38% of 8 situations -
Nuke3
0% -
0.52 -
60.0 -
0.77-
0% of 3 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Texnik777 plays

Across 283 matches Texnik777 averages K/R 0.69, ADR 75.9 and a rating of 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 55% headshots. The strongest map is Ancient with a 61% win rate in 46 matches. In 100 of 283 matches the rating was 1.10 or higher (35%), in 116 it was below 0.90. In 187 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. Texnik777 loses the most ELO on Dust 2 (−91 ELO, win rate 54%). Things go best on Mirage (+161 ELO, win rate 50%). Match no. 3 of the day goes best: 59% win rate, −1 ELO. Improved over the last three months: K/R +0.10, Rating +0.12, ADR +6.6. Got weaker: Headshots −2 pp, Win rate −5 pp, ELO −178. Last 30 days: 54 matches, win rate 46%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.