Testarossa

Slovakia
On FACEIT since 2021 247 matches tracked 54 matches in 30 days
ELO ▲ 59
2,325
30-day peak: 2,325
Rank EU
#92,523
Slovakia #494 in Slovakia
Last updated:

How does Testarossa play?

Rating 0.93 (from 231 matches) K/R 0.69 ADR 76.9 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 231 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.92−0.11 · Ø 1.03 better than 10%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 14%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 15x 4K, 2 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.07−0.23 · Ø 0.30 better than 2%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +12 pp, ELO +244
= Stayed the same
Rating at 0.93, ADR at 75.9, Win rate at 52%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −112 ELO
37 matches · 54% win rate
In match 2 of the day −98 ELO
53 matches · 34% win rate
Between 12:00 and 18:00 −138 ELO, win rate 42%
On Sundays +15 ELO, win rate 42%

Testarossa loses the most ELO on Anubis: −112 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 2.24 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
59% better than 76%
0.69 better than 23%
78.1 better than 33%
0.93 better than 14%
47% of 395 duels better than 25%
39% of 41 situations better than 56%
Mirage73
44% better than 21%
0.70 better than 30%
77.2 better than 30%
0.97 better than 27%
53% of 313 duels better than 60%
24% of 37 situations better than 13%
Anubis37
54% better than 58%
0.70 better than 26%
79.6 better than 41%
0.93 better than 13%
55% of 219 duels better than 67%
47% of 15 situations better than 75%
Ancient23
52% better than 47%
0.68 better than 18%
71.9 better than 8%
0.94 better than 18%
48% of 133 duels better than 30%
63% of 8 situations better than 95%
Nuke14
43% -
0.66 -
75.0 -
0.82-
44% of 75 duels -
100% of 1 situations -
Cache6
33% -
0.64 -
76.0 -
0.88-
44% of 27 duels -
100% of 2 situations -
Inferno6
50% -
0.59 -
65.6 -
0.77-
43% of 35 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Testarossa plays

Across 247 matches Testarossa averages K/R 0.69 and ADR 76.9; the rating across the 231 rated matches is 0.93. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.93, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 59% headshots. The strongest map is Dust 2 with a 59% win rate in 85 matches. In 61 of 231 matches the rating was 1.10 or higher (26%), in 114 it was below 0.90. In 172 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 0.97. Testarossa loses the most ELO on Anubis (−112 ELO, win rate 54%). Things go best in match 4 of the day (+87 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +87 ELO. Improved over the last three months: Headshots +12 pp, ELO +244. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.93, ADR at 75.9, Win rate at 52%. Last 30 days: 54 matches, win rate 57%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.