TestUrlucQ2

CY
142 matches tracked 56 matches in 30 days
Last updated:

How does TestUrlucQ2 play?

Rating 0.94 (from 76 matches) K/R 0.67 ADR 72.8 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 8
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 46%
Rating spread from 76 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 13% weak 0.75 to 0.89 22% very weak below 0.75 32%
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 33%
Opening duels won 52%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−2 pp better than 37%
Clutch 1v2 won 14%−8 pp better than 10%
Clutch kills per match 2.0+0.3 better than 81%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+1 pp better than 54%
AWP share of kills 15%+5 pp better than 75%
K/D 0.98−0.02 better than 39%
Pistol kills per match 2.0
Knife kills 1 in 142 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.2%−0.9 pp better than 23%
Rounds with 3K 2.7%−1.2 pp better than 6%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 14x 4K, 3 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 3.3−0.9 better than 29%
Enemies flashed per round 0.21−0.07 better than 34%
Rounds with a death 69%−3 pp better than 86%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +6 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, ADR −8.2

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.65 (at the start 0.78).

Patterns

From the last 142 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −82 ELO
57 matches · 54% wins
In match 2 of the day −28 ELO
34 matches · 41% wins
On Anubis −21 ELO
23 matches · 48% wins

TestUrlucQ2 loses the most ELO on Mirage: −82 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Dust 2
  2. Highest rating in a match: 2.01 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
54% better than 62%
0.70 better than 34%
73.5 better than 17%
1.00 better than 44%
53% of 191 duels better than 64%
40% of 48 situations better than 53%
Dust 224
50% level
0.69 better than 31%
75.5 better than 25%
0.99 better than 44%
60% of 75 duels better than 92%
28% of 18 situations better than 25%
Anubis23
48% better than 41%
0.61 better than 4%
66.2 better than 2%
0.85-
49% of 95 duels better than 43%
37% of 19 situations better than 47%
Ancient16
50% better than 44%
0.67 better than 20%
74.3 better than 19%
0.91-
43% of 49 duels better than 12%
57% of 14 situations better than 87%
Inferno7
57% -
0.63 -
70.0 -
0.77-
57% of 28 duels -
25% of 4 situations -
Cache5
100% -
0.69 -
80.1 -
0.98-
58% of 26 duels -
25% of 4 situations -
Overpass5
20% -
0.83 -
84.0 -
-
70% of 23 duels -
33% of 9 situations -
Nuke3
0% -
0.50 -
62.9 -
0.39-
56% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TestUrlucQ2 plays

Across 142 matches TestUrlucQ2 averages K/R 0.67 and ADR 72.8; the rating across the 76 rated matches is 0.94. Biggest strength: Rounds with a death at 69%. That is better than 86% of players on level 8. Most room to improve: Rounds with 3K at 2.7%. That is better than only 6% of players on level 8. On average 14.9 kills per match, 48% of them headshots. The strongest map is Mirage with a 54% win rate in 57 matches. In 25 of 76 matches the rating was 1.10 or higher (33%), in 41 it was below 0.90. In 121 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: September 2026 at 0.95. TestUrlucQ2 loses the most ELO on Mirage (−82 ELO, win rate 54%). Improved over the last three months: Headshots +6 pp, Win rate +3 pp. Got weaker: K/R −0.13, ADR −8.2. Last 30 days: 56 matches, win rate 48%, ELO balance −53.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.