Terwee

Russia
On FACEIT since 2025 166 matches tracked 14 matches in 30 days
Last updated:

How does Terwee play?

Rating 1.03 K/R 0.74 ADR 83.3 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 166 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.8
Knife kills 2 in 166 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 41%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 16x 4K, 3 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.31).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 73%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
Rating at 1.02, ADR at 82.1, ELO at 2,279
▼ Got worse
K/R −0.04, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.76). Slightly below the average (0.75).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −5 ELO
23 matches · 65% win rate
On Fridays +30 ELO, win rate 36%

Terwee loses the most ELO on Anubis: −5 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.26 · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
53% right on the average
0.72 better than 36%
86.5 better than 74%
1.01 better than 36%
54% of 262 duels better than 61%
33% of 27 situations better than 36%
Mirage54
57% better than 68%
0.78 better than 65%
85.7 better than 71%
1.11 better than 71%
57% of 272 duels better than 79%
39% of 33 situations right on the average
Anubis23
65% better than 85%
0.73 better than 41%
80.4 better than 44%
1.06 better than 54%
45% of 112 duels better than 15%
46% of 13 situations better than 68%
Nuke17
47% better than 26%
0.67 better than 11%
73.8 better than 11%
0.92 better than 11%
51% of 55 duels better than 42%
33% of 12 situations better than 33%
Ancient8
63% -
0.68 -
73.8 -
0.94-
32% of 22 duels -
67% of 3 situations -
Inferno4
25% -
0.68 -
78.8 -
0.89-
40% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Terwee plays

Across 166 matches Terwee averages K/R 0.74, ADR 83.3 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Anubis with a 65% win rate in 23 matches. In 63 of 166 matches the rating was 1.10 or higher (38%), in 57 it was below 0.90. In 96 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: July 2026 at 1.05. Terwee loses the most ELO on Anubis (−5 ELO, win rate 65%). Things go best on Dust 2 (+34 ELO, win rate 53%). Match no. 2 of the day goes best: 61% win rate, −1 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: K/R −0.04, Headshots −3 pp. Unchanged in recent months: Rating at 1.02, ADR at 82.1, ELO at 2,279. Last 30 days: 14 matches, win rate 86%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.