Terrock

Germany
On FACEIT since 2015 137 matches tracked 71 matches in 30 days
ELO ▲ 242
2,364
30-day peak: 2,364
Rank EU
#81,851
Germany #2,088 in Germany
Last updated:

How does Terrock play?

Rating 1.07 K/R 0.76 ADR 86.4 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 137 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 31x 4K, 5 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 97%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Terrock is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 137 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +89 ELO
45 matches · 40% win rate
On Tuesdays +47 ELO, win rate 43%

Terrock loses the most ELO in match 1 of the day: +89 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 1.95 · Vertigo
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
56% better than 66%
0.76 better than 57%
84.1 better than 63%
1.08 better than 63%
53% of 213 duels better than 59%
51% of 35 situations better than 84%
Anubis24
63% better than 82%
0.75 right on the average
87.7 better than 79%
1.06 better than 55%
52% of 118 duels right on the average
50% of 14 situations better than 75%
Cache18
56% -
0.77 -
89.2 -
1.06-
51% of 75 duels -
22% of 9 situations -
Inferno14
50% -
0.74 -
84.0 -
1.03-
50% of 50 duels -
67% of 6 situations -
Mirage11
27% -
0.69 -
80.2 -
0.92-
49% of 51 duels -
57% of 7 situations -
Nuke10
70% -
0.82 -
95.2 -
1.14-
50% of 36 duels -
40% of 5 situations -
Ancient7
57% -
0.79 -
88.6 -
1.07-
65% of 40 duels -
0% of 2 situations -
Vertigo5
60% -
0.93 -
98.2 -
1.28-
44% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Terrock plays

Across 137 matches Terrock averages K/R 0.76, ADR 86.4 and a rating of 1.07. Biggest strength: Utility damage per round at 7.1, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 41% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 61 of 137 matches the rating was 1.10 or higher (45%), in 46 it was below 0.90. In 137 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: August 2026 at 1.10. Terrock loses the most ELO in match 1 of the day (+89 ELO, win rate 40%). Things go best on Dust 2 (+72 ELO, win rate 56%). Match no. 3 of the day goes best: 67% win rate, +62 ELO. Last 30 days: 71 matches, win rate 55%, net ELO +149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.