TerraBLe

Russia
On FACEIT since 2014 257 matches tracked 29 matches in 30 days
Last updated:

How does TerraBLe play?

Rating 0.96 K/R 0.67 ADR 79.9 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 257 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 24%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.96−0.08 · Ø 1.04 better than 16%
Pistol kills per match 3.4
Knife kills 1 in 257 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.6%).

2K rounds 11.9%−1.7 pp · Ø 13.6% better than 11%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 30x 4K, 2 aces in 190 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 86%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 94%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 93%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 80.5
▼ Got worse
Win rate −3 pp, ELO −109

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.75).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −36 ELO
35 matches · 40% win rate
On Dust 2 −6 ELO
67 matches · 57% win rate
Between 12:00 and 18:00 −30 ELO, win rate 46%

TerraBLe loses the most ELO in match 1 of the day: −36 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
50% better than 38%
0.64 better than 7%
75.6 better than 20%
0.93 better than 13%
47% of 293 duels better than 22%
48% of 52 situations better than 77%
Dust 267
57% better than 67%
0.71 better than 32%
85.2 better than 68%
1.02 better than 41%
54% of 268 duels better than 63%
36% of 55 situations better than 40%
Ancient40
48% better than 35%
0.63 better than 5%
79.5 better than 36%
0.89 better than 8%
47% of 135 duels better than 26%
26% of 35 situations better than 22%
Anubis40
48% better than 32%
0.67 better than 13%
79.4 better than 35%
0.96 better than 19%
49% of 119 duels better than 33%
41% of 27 situations better than 56%
Inferno11
45% -
0.84 -
89.7 -
1.10-
65% of 46 duels -
13% of 8 situations -
Nuke4
50% -
0.56 -
77.7 -
0.78-
52% of 27 duels -
67% of 3 situations -
Cache3
67% -
0.73 -
77.6 -
1.03-
33% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How TerraBLe plays

Across 257 matches TerraBLe averages K/R 0.67, ADR 79.9 and a rating of 0.96. Biggest strength: Utility damage per round at 6.6, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.96, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 54% headshots. The strongest map is Dust 2 with a 57% win rate in 67 matches. In 74 of 257 matches the rating was 1.10 or higher (29%), in 116 it was below 0.90. In 190 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. TerraBLe loses the most ELO in match 1 of the day (−36 ELO, win rate 40%). Things go best in match 2 of the day (+25 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +25 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −3 pp, ELO −109. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 80.5. Last 30 days: 29 matches, win rate 52%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.