TerrAcee

Mongolia
90 matches tracked 18 matches in 30 days
Last updated:

How does TerrAcee play?

Rating 1.05 K/R 0.75 ADR 84.3 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 90 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.99).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 2.9
Knife kills 1 in 90 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 67%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 12x 4K, 0 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 81%
Enemies flashed per round 0.51+0.24 · Ø 0.27 better than 94%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 85.5, Headshots at 48%
▼ Got worse
Win rate −9 pp, ELO −279

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
26 matches · 38% win rate
In match 2 of the day −71 ELO
24 matches · 33% win rate
On Mirage −22 ELO
24 matches · 46% win rate

TerrAcee loses the most ELO on Dust 2: −74 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
38% better than 12%
0.75 better than 62%
87.3 better than 84%
1.06 better than 67%
50% of 111 duels better than 47%
47% of 17 situations better than 73%
Mirage24
46% better than 32%
0.73 better than 53%
80.3 better than 56%
1.02 better than 55%
44% of 75 duels better than 17%
24% of 21 situations better than 14%
Ancient14
50% -
0.79 -
89.9 -
1.06-
60% of 55 duels -
30% of 10 situations -
Inferno13
38% -
0.77 -
86.6 -
1.10-
63% of 49 duels -
67% of 6 situations -
Anubis6
50% -
0.83 -
83.6 -
1.16-
50% of 30 duels -
67% of 3 situations -
Cache4
75% -
0.63 -
69.0 -
0.93-
31% of 16 duels -
33% of 3 situations -
Nuke3
33% -
0.62 -
74.8 -
0.85-
38% of 13 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TerrAcee plays

Across 90 matches TerrAcee averages K/R 0.75, ADR 84.3 and a rating of 1.05. Biggest strength: Utility damage per round at 5.5, better than 81% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 16.5 kills per match with 48% headshots. The strongest map is Ancient with a 50% win rate in 14 matches. In 36 of 90 matches the rating was 1.10 or higher (40%), in 36 it was below 0.90. In 54 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 1.21. TerrAcee loses the most ELO on Dust 2 (−74 ELO, win rate 38%). Got weaker: Win rate −9 pp, ELO −279. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 85.5, Headshots at 48%. Last 30 days: 18 matches, win rate 39%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.