Terpi-

Denmark
On FACEIT since 2017 304 matches tracked 92 matches in 30 days
ELO ▲ 180
3,502
30-day peak: 3,681
Rank EU ▼ 347 places
#1,097
Denmark #47 in Denmark
30 days · prev. #750 · best #581
Last updated:

How does Terpi- play?

Rating 1.09 K/R 0.77 ADR 85.0 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 304 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
Clutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (12%).

Rounds with first kill 9%−3 pp · Ø 12% better than 13%
Opening duels won 52%−3 pp · Ø 55% better than 27%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 72%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 84%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 29%
AWP share of kills 8%−6 pp · Ø 14% better than 53%
K/D 1.120.00 · Ø 1.12 right on the average
Pistol kills per match 3.1
Knife kills 1 in 304 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so just below the average (14.6%).

2K rounds 14.5%−0.1 pp · Ø 14.6% better than 43%
3K rounds 4.8%+0.2 pp · Ø 4.6% better than 49%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 37x 4K, 5 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 89%
Utility damage per round 5.5+1.6 · Ø 3.9 better than 87%
Enemies flashed per round 0.33−0.02 · Ø 0.35 better than 45%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 85.4
▼ Got worse
Win rate −6 pp, ELO −289

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.78 (at the start 0.76). Just below the average (0.79).

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −126 ELO
29 matches · 38% win rate
From match 5 of the day +1 ELO
87 matches · 46% win rate
On Tuesdays −14 ELO, win rate 50%

Terpi- loses the most ELO on Cache: −126 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Ancient
  2. Most kills in a match: 44 · Anubis
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient108
52% better than 25%
0.75 better than 28%
84.0 better than 41%
1.07 better than 35%
53% of 319 duels better than 39%
44% of 81 situations better than 63%
Anubis81
70% better than 85%
0.82 better than 60%
87.5 better than 59%
1.19 better than 70%
57% of 324 duels better than 64%
43% of 49 situations better than 61%
Nuke62
56% better than 55%
0.78 better than 58%
88.2 better than 75%
1.08 better than 56%
53% of 333 duels right on the average
30% of 33 situations better than 24%
Cache29
38% -
0.68 -
77.0 -
0.97-
45% of 108 duels -
46% of 13 situations -
Inferno19
32% better than 4%
0.74 right on the average
81.2 better than 48%
1.06 better than 52%
53% of 40 duels right on the average
50% of 12 situations better than 79%
Dust 23
33% -
0.54 -
68.9 -
0.75-
30% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Terpi- plays

Across 304 matches Terpi- averages K/R 0.77, ADR 85.0 and a rating of 1.09. Biggest strength: Utility hit rate at 40%, better than 89% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 9%, better than only 13% of level 10 · 3,500+ ELO players. Averages 16.7 kills per match with 50% headshots. The strongest map is Anubis with a 70% win rate in 81 matches. In 148 of 304 matches the rating was 1.10 or higher (49%), in 91 it was below 0.90. In 215 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: October 2026 at 1.11. Terpi- loses the most ELO on Cache (−126 ELO, win rate 38%). Things go best on Anubis (+768 ELO, win rate 70%). Match no. 1 of the day goes best: 66% win rate, +664 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −6 pp, ELO −289. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 85.4. Last 30 days: 92 matches, win rate 58%, net ELO +351.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.