Termin_gg

Russia
On FACEIT since 2025 342 matches tracked 85 matches in 30 days
ELO ▼ 33
2,394
30-day peak: 2,427
Rank EU
#74,679
Russia #21,252 in Russia
Last updated:
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How does Termin_gg play?

Rating 1.00 K/R 0.69 ADR 74.7 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 342 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.3
Zeus kills3 in 342 matches
Knife kills 4 in 342 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 38x 4K, 6 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 69%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +452
= Stayed the same
K/R at 0.69, Rating at 1.00, ADR at 74.6, Headshots at 47%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −117 ELO
69 matches · 43% win rate
On Dust 2 −100 ELO
75 matches · 48% win rate
On Wednesdays −55 ELO, win rate 45%

Termin_gg loses the most ELO in match 1 of the day: −117 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.35 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
52% right on the average
0.69 better than 25%
74.1 better than 17%
1.00 better than 38%
53% of 434 duels better than 60%
39% of 103 situations better than 53%
Dust 275
48% better than 36%
0.67 better than 16%
73.1 better than 11%
0.97 better than 25%
50% of 304 duels better than 40%
59% of 51 situations better than 95%
Ancient56
61% better than 76%
0.70 better than 27%
77.0 better than 25%
1.01 better than 41%
51% of 183 duels better than 46%
31% of 54 situations better than 32%
Anubis56
57% better than 66%
0.72 better than 36%
76.7 better than 23%
1.04 right on the average
57% of 210 duels better than 78%
39% of 38 situations better than 56%
Nuke16
38% better than 8%
0.68 better than 15%
72.1 better than 12%
0.99 better than 31%
55% of 53 duels better than 61%
46% of 13 situations better than 62%
Inferno10
50% -
0.67 -
73.0 -
1.01-
54% of 28 duels -
57% of 7 situations -
Cache9
67% -
0.77 -
81.2 -
1.14-
66% of 29 duels -
64% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Termin_gg plays

Across 342 matches Termin_gg averages K/R 0.69, ADR 74.7 and a rating of 1.00. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 74.7, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 47% headshots. The strongest map is Ancient with a 61% win rate in 56 matches. In 117 of 342 matches the rating was 1.10 or higher (34%), in 133 it was below 0.90. In 280 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: July 2026 at 1.03. Termin_gg loses the most ELO in match 1 of the day (−117 ELO, win rate 43%). Things go best in match 2 of the day (+53 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +53 ELO. Improved over the last three months: ELO +452. Unchanged in recent months: K/R at 0.69, Rating at 1.00, ADR at 74.6, Headshots at 47%, Win rate at 53%. Last 30 days: 85 matches, win rate 52%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.