Terkoiz

Turkey
On FACEIT since 2021 131 matches tracked 30 matches in 30 days
ELO ▲ 194
2,056
30-day peak: 2,086
Rank EU
#205,823
Turkey #5,896 in Turkey
Last updated:

How does Terkoiz play?

Rating 1.03 K/R 0.71 ADR 77.2 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 131 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 99%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.4
Knife kills 1 in 131 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 18x 4K, 0 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, Win rate +7 pp, ELO +774
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.05, ADR −5.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +29 ELO
22 matches · 45% win rate
Between 18:00 and 24:00 +14 ELO, win rate 49%
On Sundays +35 ELO, win rate 36%

Terkoiz loses the most ELO in match 3 of the day: +29 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 2.14 · Dust 2

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
56% better than 66%
0.70 better than 31%
75.6 better than 23%
1.01 better than 42%
45% of 119 duels better than 18%
56% of 34 situations better than 90%
Anubis23
57% better than 67%
0.76 better than 62%
86.1 better than 78%
1.10 better than 74%
51% of 61 duels right on the average
16% of 19 situations better than 7%
Mirage22
50% better than 44%
0.72 better than 42%
75.7 better than 26%
1.03 better than 53%
56% of 54 duels better than 79%
42% of 24 situations better than 60%
Inferno17
53% right on the average
0.66 better than 19%
70.6 better than 6%
0.99 better than 35%
51% of 68 duels better than 45%
30% of 10 situations better than 31%
Ancient10
50% -
0.72 -
78.8 -
0.94-
76% of 21 duels -
25% of 8 situations -
Cache5
80% -
0.72 -
75.9 -
1.07-
50% of 12 duels -
50% of 2 situations -
Nuke3
33% -
0.84 -
89.2 -
1.30-
75% of 12 duels -
33% of 3 situations -
Vertigo3
33% -
0.57 -
64.6 -
0.74-
50% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Terkoiz plays

Across 131 matches Terkoiz averages K/R 0.71, ADR 77.2 and a rating of 1.03. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 63% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 53 of 131 matches the rating was 1.10 or higher (40%), in 52 it was below 0.90. In 109 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. Terkoiz loses the most ELO in match 3 of the day (+29 ELO, win rate 45%). Things go best on Dust 2 (+106 ELO, win rate 56%). Match no. 1 of the day goes best: 60% win rate, +32 ELO. Improved over the last three months: Headshots +6 pp, Win rate +7 pp, ELO +774. Got weaker: K/R −0.06, Rating −0.05, ADR −5.0. Last 30 days: 30 matches, win rate 50%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.