Teqwiz777

Poland
On FACEIT since 2021 257 matches tracked 80 matches in 30 days
ELO ▲ 12
2,121
30-day peak: 2,245
Rank EU
#167,465
Poland #9,000 in Poland
Last updated:

How does Teqwiz777 play?

Rating 1.07 (from 232 matches) K/R 0.75 ADR 80.2 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 232 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 54%+3 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 48%−2 pp · Ø 50% better than 42%
AWP share of kills 19%+9 pp · Ø 10% better than 85%
K/D 1.06+0.04 · Ø 1.02 better than 65%
Pistol kills per match 2.9
Knife kills 5 in 257 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 68%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 67%
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 45x 4K, 9 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, Rating +0.23, ADR +10.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −9 pp, Win rate −7 pp, ELO −208

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.64). Slightly above the average (0.73).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −159 ELO
52 matches · 48% win rate
On Dust 2 −76 ELO
22 matches · 64% win rate
Between 12:00 and 18:00 −369 ELO, win rate 43%
On Sundays −207 ELO, win rate 38%

Teqwiz777 loses the most ELO on Ancient: −159 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Cache
  2. Most kills in a match: 40 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis65
51% better than 47%
0.79 better than 76%
83.2 better than 65%
1.16 better than 89%
54% of 247 duels better than 65%
53% of 34 situations better than 86%
Mirage58
48% better than 37%
0.72 better than 41%
77.3 better than 35%
1.02 better than 48%
54% of 325 duels better than 68%
38% of 32 situations right on the average
Ancient52
48% better than 37%
0.78 better than 72%
86.4 better than 77%
1.12 better than 83%
55% of 235 duels better than 73%
29% of 31 situations better than 29%
Dust 222
64% better than 89%
0.69 better than 29%
78.0 better than 38%
0.97 better than 32%
51% of 80 duels right on the average
57% of 7 situations better than 91%
Cache21
57% -
0.80 -
80.8 -
1.18-
54% of 106 duels -
17% of 12 situations -
Inferno18
33% better than 4%
0.69 better than 28%
71.5 better than 11%
0.95 better than 20%
46% of 74 duels better than 20%
75% of 8 situations better than 97%
Nuke15
40% better than 11%
0.70 better than 24%
76.5 better than 24%
0.93-
46% of 71 duels better than 18%
33% of 9 situations better than 36%
Usp_windrose4
75% -
0.54 -
58.0 -
0.90-
54% of 92 duels -
54% of 92 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Teqwiz777 plays

Across 257 matches Teqwiz777 averages K/R 0.75 and ADR 80.2; the rating across the 232 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 86% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 48% headshots. The strongest map is Dust 2 with a 64% win rate in 22 matches. In 104 of 232 matches the rating was 1.10 or higher (45%), in 77 it was below 0.90. In 205 matches with detailed stats: 45 4Ks and 9 aces. Best month by rating: September 2026 at 1.14. Teqwiz777 loses the most ELO on Ancient (−159 ELO, win rate 48%). Things go best in match 4 of the day (−112 ELO, win rate 55%). Match no. 4 of the day goes best: 55% win rate, −112 ELO. Improved over the last three months: K/R +0.13, Rating +0.23, ADR +10.6. Got weaker: Headshots −9 pp, Win rate −7 pp, ELO −208. Last 30 days: 80 matches, win rate 48%, net ELO −283.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.