Tenzuro
How does Tenzuro play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).
Compared with 2,012 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 11% of rounds and so clearly above the average (10%).
Clutch
Weakness14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average63% headshots and so well above the average (51%).
Impact
StrengthExactly 3 kills in 5.0% of rounds and so well above the average (4.0%).
Utility and deaths
Average24% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Feb to May 2026.
Kills per round (K/R)
Best month: August 2026 with 0.84. Last 3 months: 0.81 (at the start 0.71). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.13.
Damage per round (ADR)
Best month: August 2026 with 88.1. Last 3 months: 84.8 (at the start 74.7). Slightly above the average (80.0).
Share of headshot kills
Best month: June 2026 with 68%. Last 3 months unchanged at 63%. Well above the average (51%).
Matches won (win rate)
Best month: July 2026 with 75%. Last 3 months: 54% (at the start 44%). Clearly above the average (49%).
Best month: October 2026 with 2,449.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 209 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Tenzuro loses the most ELO on Mirage: −142 ELO, 51% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Dust 2
- Highest rating in a match: 2.02 · Dust 2
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 209 matchesCompared with players on the same level who have at least 15 matches on the map.
How Tenzuro plays
Across 209 matches Tenzuro averages K/R 0.78 and ADR 82.1; the rating across the 159 rated matches is 1.11. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 63% headshots. The strongest map is Ancient with a 56% win rate in 50 matches. In 86 of 159 matches the rating was 1.10 or higher (54%), in 46 it was below 0.90. In 141 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. Tenzuro loses the most ELO on Mirage (−142 ELO, win rate 51%). Things go best in match 3 of the day (−77 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, −77 ELO. Improved over the last three months: K/R +0.10, ADR +10.1, Win rate +10 pp. Unchanged in recent months: Headshots at 63%. Last 30 days: 52 matches, win rate 56%, net ELO −125.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.