Tentononc

Czech Republic
On FACEIT since 2015 92 matches tracked 75 matches in 30 days
ELO ▲ 119
2,432
30-day peak: 2,522
Rank EU
#66,448
Czech Republic #540 in Czech Republic
Last updated:

How does Tentononc play?

Rating 0.96 K/R 0.66 ADR 73.8 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 92 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 10% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Strength
Last one alive

55% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 55%+15 pp · Ø 40% better than 98%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 9%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 12%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 12x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 10%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Tentononc is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 92 matches, all from the last 3 months.

Kills per round (K/R)

0.63
SepOct

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +23 ELO, win rate 58%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Cache
  2. Longest win streak: 13 wins in a row · Dust 2
  3. Most kills in a match: 30 · Inferno

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
61% better than 81%
0.65 better than 10%
72.0 better than 10%
0.92 better than 13%
38% of 100 duels better than 3%
69% of 16 situations better than 98%
Cache20
70% -
0.73 -
81.6 -
1.07-
56% of 75 duels -
55% of 20 situations -
Inferno18
67% better than 86%
0.66 better than 11%
74.7 better than 12%
1.00 better than 27%
53% of 55 duels right on the average
71% of 14 situations better than 99%
Anubis10
40% -
0.61 -
67.9 -
0.87-
58% of 33 duels -
33% of 3 situations -
Ancient9
78% -
0.62 -
68.7 -
0.89-
48% of 29 duels -
0% of 4 situations -
Mirage5
60% -
0.53 -
64.2 -
0.77-
44% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tentononc plays

Across 92 matches Tentononc averages K/R 0.66, ADR 73.8 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 55%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 73.8, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 13.9 kills per match with 55% headshots. The strongest map is Cache with a 70% win rate in 20 matches. In 32 of 92 matches the rating was 1.10 or higher (35%), in 41 it was below 0.90. In 92 matches with detailed stats: 12 4Ks and 1 ace. Match no. 2 of the day goes best: 68% win rate. Last 30 days: 75 matches, win rate 60%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.