Tenkuzzz-

China
107 matches tracked
ELO
1,788
Peak across the last 107 matches: 1,906
Rank SEA ▼ 4,999 places
#10,618
30 days · prev. #5,619 · best #5,619
Last updated:

How does Tenkuzzz- play?

Rating 1.00 K/R 0.73 ADR 79.4 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 107 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 22% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 21%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 3.3
Knife kills 2 in 107 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.2%).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 87%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 20x 4K, 0 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.3).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 1.7−2.6 · Ø 4.3 better than 3%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 94%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
Whether Tenkuzzz- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 92 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.74
JulAugSepOct

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −55 ELO, win rate 48%
On Thursdays −26 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Inferno
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
49% better than 43%
0.67 better than 24%
75.5 better than 29%
0.91 better than 19%
50% of 147 duels right on the average
47% of 19 situations better than 75%
Dust 231
61% better than 83%
0.77 better than 73%
83.6 better than 71%
1.05 better than 66%
46% of 112 duels better than 26%
50% of 14 situations better than 81%
Ancient21
57% better than 70%
0.73 right on the average
77.1 better than 30%
0.99 better than 41%
53% of 110 duels better than 62%
17% of 6 situations better than 6%
Anubis12
58% -
0.80 -
82.5 -
1.08-
50% of 46 duels -
20% of 10 situations -
Inferno4
25% -
0.76 -
77.6 -
1.11-
41% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tenkuzzz- plays

Across 107 matches Tenkuzzz- averages K/R 0.73, ADR 79.4 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 9 players. Most room to improve: Utility damage per round at 1.7, better than only 3% of level 9 players. Averages 16.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 61% win rate in 31 matches. In 39 of 107 matches the rating was 1.10 or higher (36%), in 37 it was below 0.90. In 91 matches with detailed stats: 20 4Ks and 0 aces. Things go best from match 5 of the day (+74 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +74 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.