Telmunnee
How does Telmunnee play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Average32% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average59% headshots and so well above the average (51%).
Impact
AverageExactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.46 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months: 0.72 (at the start 0.80). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.14. Last 3 months: 1.00 (at the start 1.14). Slightly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 84.1. Last 3 months: 78.6 (at the start 83.1). Just below the average (80.2).
Share of headshot kills
Best month: September 2026 with 64%. Last 3 months: 59% (at the start 60%). Well above the average (51%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 53% (at the start 54%). Clearly above the average (50%).
Best month: August 2026 with 2,670. Last 3 months: 2,638 (at the start 2,314).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 32%.
Patterns
From the last 245 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Telmunnee loses the most ELO in match 4 of the day: +70 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Inferno
- Recorded match no. 100 · Anubis
- Longest win streak: 9 wins in a row · Cache
- Highest rating in a match: 2.07 · Mirage
Maps in detail
from the last 245 matchesCompared with players on the same level who have at least 15 matches on the map.
How Telmunnee plays
Across 245 matches Telmunnee averages K/R 0.74 and ADR 79.5; the rating across the 235 rated matches is 1.03. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 59% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 92 of 235 matches the rating was 1.10 or higher (39%), in 94 it was below 0.90. In 190 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: June 2026 at 1.14. Telmunnee loses the most ELO in match 4 of the day (+70 ELO, win rate 41%). Things go best on Dust 2 (+215 ELO, win rate 55%). Improved over the last three months: ELO +324. Got weaker: K/R −0.08, Rating −0.14, ADR −4.5. Unchanged in recent months: Headshots at 59%, Win rate at 53%. Last 30 days: 4 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.