Tekkooooo

USA
106 matches tracked
Last updated:

How does Tekkooooo play?

Rating 1.05 K/R 0.74 ADR 83.1 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 105 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 21%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 54%+3 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 21%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 42%−4 pp · Ø 46% better than 25%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.05+0.05 · Ø 1.00 better than 77%
Pistol kills per match 2.6
Knife kills 2 in 105 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.3%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 86%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 73%
MVPs per match 2.1−0.2 · Ø 2.3 better than 39%
4Ks and aces 12x 4K, 4 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−2 pp · Ø 36% better than 46%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 83%
Enemies flashed per round 0.30+0.04 · Ø 0.26 better than 60%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 7 average
Whether Tekkooooo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −35 ELO
22 matches · 27% win rate
In match 1 of the day −5 ELO
42 matches · 40% win rate
Between 18:00 and 24:00 +37 ELO, win rate 39%

Tekkooooo loses the most ELO on Dust 2: −35 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.27 · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
58% better than 76%
0.81 better than 87%
88.1 better than 88%
1.15 better than 90%
55% of 104 duels better than 77%
40% of 15 situations better than 59%
Dust 222
27% better than 2%
0.61 better than 8%
75.1 better than 30%
0.89 better than 16%
51% of 90 duels better than 58%
23% of 13 situations better than 14%
Anubis17
41% better than 19%
0.86 better than 98%
92.2 better than 98%
1.23 better than 99%
51% of 71 duels better than 58%
31% of 16 situations better than 34%
Inferno13
54% -
0.72 -
83.8 -
1.02-
61% of 67 duels -
36% of 11 situations -
Ancient11
82% -
0.73 -
83.4 -
1.05-
43% of 56 duels -
25% of 8 situations -
Cache7
29% -
0.74 -
80.5 -
1.08-
48% of 23 duels -
0% of 3 situations -
Nuke6
67% -
0.72 -
81.0 -
1.03-
43% of 30 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tekkooooo plays

Across 105 matches Tekkooooo averages K/R 0.74, ADR 83.1 and a rating of 1.05. Biggest strength: Opening duels won at 54%, better than 85% of level 7 players. Most room to improve: Clutch 1v1 won at 32%, better than only 21% of level 7 players. Averages 16.0 kills per match with 42% headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 48 of 105 matches the rating was 1.10 or higher (46%), in 37 it was below 0.90. In 84 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: August 2026 at 1.08. Tekkooooo loses the most ELO on Dust 2 (−35 ELO, win rate 27%). Things go best on Mirage (+35 ELO, win rate 58%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.