Teddy-0

Germany
On FACEIT since 2015 134 matches tracked 70 matches in 30 days
ELO ▲ 253
2,363
30-day peak: 2,363
Rank EU
#82,264
Germany #2,124 in Germany
Last updated:

How does Teddy-0 play?

Rating 0.99 (from 109 matches) K/R 0.69 ADR 77.9 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 109 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
EntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 2.3
Knife kills 6 in 134 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 8x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 87%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.17, ADR +6.6, Win rate +17 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: May 2026 with 0.74. Last 3 months: 0.71 (at the start 0.63). Slightly below the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −99 ELO
20 matches · 50% win rate
In match 3 of the day −30 ELO
27 matches · 48% win rate

Teddy-0 loses the most ELO on Anubis: −99 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Nuke
  2. Most kills in a match: 33 · Cache
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
56% better than 66%
0.68 better than 21%
75.5 better than 21%
0.99 better than 34%
52% of 188 duels better than 55%
52% of 27 situations better than 86%
Dust 225
60% better than 78%
0.69 better than 25%
80.0 better than 44%
1.01 better than 39%
55% of 110 duels better than 70%
50% of 14 situations better than 81%
Ancient23
39% better than 13%
0.69 better than 23%
75.3 better than 19%
0.95 better than 21%
54% of 89 duels better than 62%
25% of 12 situations better than 19%
Anubis20
50% better than 40%
0.68 better than 20%
75.5 better than 20%
0.92 better than 15%
45% of 98 duels better than 17%
30% of 10 situations better than 30%
Inferno8
38% -
0.68 -
80.2 -
0.88-
41% of 32 duels -
100% of 1 situations -
Nuke8
75% -
0.75 -
86.0 -
1.10-
40% of 30 duels -
43% of 7 situations -
Cache4
100% -
0.83 -
95.2 -
1.16-
62% of 26 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Teddy-0 plays

Across 134 matches Teddy-0 averages K/R 0.69 and ADR 77.9; the rating across the 109 rated matches is 0.99. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 54% headshots. The strongest map is Dust 2 with a 60% win rate in 25 matches. In 36 of 109 matches the rating was 1.10 or higher (33%), in 39 it was below 0.90. In 96 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. Teddy-0 loses the most ELO on Anubis (−99 ELO, win rate 50%). Things go best on Ancient (+33 ELO, win rate 39%). Match no. 1 of the day goes best: 61% win rate, −39 ELO. Improved over the last three months: K/R +0.08, Rating +0.17, ADR +6.6, Win rate +17 pp. Got weaker: Headshots −4 pp. Last 30 days: 70 matches, win rate 59%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.