Techno88

Brazil
121 matches tracked 41 matches in 30 days
Last updated:

How does Techno88 play?

Rating 0.94 K/R 0.67 ADR 74.0 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 28%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−2 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 55%+17 pp · Ø 38% better than 98%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 52%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 26%
AWP share of kills 7%−4 pp · Ø 11% better than 45%
K/D 0.94−0.08 · Ø 1.02 better than 26%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.0%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 37%
3K rounds 2.6%−1.4 pp · Ø 4.0% better than 5%
MVPs per match 2.0−0.3 · Ø 2.3 better than 24%
4Ks and aces 14x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 86%
Deaths per round 71%−1 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.94, ADR at 73.6, Headshots at 43%, ELO at 1,708
▼ Got worse
Win rate −17 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.73).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
35 matches · 51% win rate
On Dust 2 −23 ELO
33 matches · 45% win rate
Between 0:00 and 6:00 +6 ELO, win rate 30%
On Thursdays −22 ELO, win rate 35%

Techno88 loses the most ELO on Mirage: −24 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 1.95 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
51% better than 51%
0.68 better than 25%
75.2 better than 24%
0.96 better than 31%
51% of 133 duels right on the average
65% of 17 situations better than 96%
Dust 233
45% better than 32%
0.70 better than 37%
74.8 better than 22%
0.98 better than 39%
55% of 137 duels better than 76%
40% of 10 situations better than 59%
Nuke17
53% right on the average
0.67 better than 18%
73.8 better than 17%
0.92 better than 17%
45% of 66 duels better than 20%
57% of 7 situations better than 89%
Inferno14
50% -
0.63 -
74.6 -
0.86-
47% of 59 duels -
33% of 3 situations -
Anubis8
50% -
0.74 -
80.6 -
1.07-
43% of 37 duels -
0% of 2 situations -
Ancient7
0% -
0.54 -
60.4 -
0.74-
35% of 20 duels -
100% of 2 situations -
Cache6
33% -
0.71 -
72.3 -
0.98-
65% of 23 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Techno88 plays

Across 121 matches Techno88 averages K/R 0.67, ADR 74.0 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 55%, better than 98% of level 8 players. Most room to improve: 3K rounds at 2.6%, better than only 5% of level 8 players. Averages 15.2 kills per match with 43% headshots. The strongest map is Nuke with a 53% win rate in 17 matches. In 34 of 121 matches the rating was 1.10 or higher (28%), in 57 it was below 0.90. In 99 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. Techno88 loses the most ELO on Mirage (−24 ELO, win rate 51%). Things go best in match 2 of the day (+22 ELO, win rate 52%). Match no. 3 of the day goes best: 57% win rate, −20 ELO. Got weaker: Win rate −17 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 73.6, Headshots at 43%, ELO at 1,708. Last 30 days: 41 matches, win rate 34%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.