Tearsss

Monaco
On FACEIT since 2025 121 matches tracked 94 matches in 30 days
Last updated:

How does Tearsss play?

Rating 1.12 K/R 0.81 ADR 82.5 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 121 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 7% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 2.8
Knife kills 3 in 121 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 77%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 22x 4K, 3 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Tearsss is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 121 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: August 2026 with 0.89.

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −22 ELO
21 matches · 33% win rate
From match 5 of the day −3 ELO
31 matches · 35% win rate
Between 18:00 and 24:00 −26 ELO, win rate 36%

Tearsss loses the most ELO in match 3 of the day: −22 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 72 · Nuke
  3. Highest rating in a match: 2.14 · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis28
54% better than 57%
0.75 better than 56%
77.4 better than 30%
1.06 better than 61%
46% of 129 duels better than 20%
40% of 15 situations better than 58%
Mirage28
43% better than 20%
0.82 better than 83%
82.5 better than 61%
1.11 better than 77%
53% of 119 duels better than 64%
54% of 13 situations better than 87%
Dust 223
52% right on the average
0.85 better than 90%
83.7 better than 64%
1.18 better than 89%
55% of 95 duels better than 71%
23% of 13 situations better than 14%
Ancient17
53% better than 54%
0.82 better than 82%
85.7 better than 72%
1.15 better than 85%
52% of 79 duels better than 55%
30% of 10 situations better than 30%
Nuke15
40% better than 10%
0.88 better than 87%
90.0 better than 82%
1.19 better than 81%
65% of 63 duels better than 97%
29% of 14 situations better than 21%
Inferno7
71% -
0.81 -
82.5 -
1.11-
53% of 34 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tearsss plays

Across 121 matches Tearsss averages K/R 0.81, ADR 82.5 and a rating of 1.12. Biggest strength: Rating at 1.12, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 47% headshots. The strongest map is Anubis with a 54% win rate in 28 matches. In 61 of 121 matches the rating was 1.10 or higher (50%), in 30 it was below 0.90. In 113 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: August 2026 at 1.22. Tearsss loses the most ELO in match 3 of the day (−22 ELO, win rate 33%). Things go best in match 1 of the day (+52 ELO, win rate 76%). Match no. 1 of the day goes best: 76% win rate, +52 ELO. Last 30 days: 94 matches, win rate 50%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.