Te_loupel
How does Te_loupel play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average45% of 1v1s won and so clearly above the average (40%).
Weapons and aim
Average34% headshots and so well below the average (47%).
Impact
AverageExactly 2 kills in 11.3% of rounds and so well below the average (13.4%).
Utility and deaths
Average7.2 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 7 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.82. Last 3 months: 0.68 (at the start 0.78). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.15. Last 3 months: 0.95 (at the start 1.15). Clearly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 92.4. Last 3 months: 83.1 (at the start 92.4). Slightly above the average (80.5).
Share of headshot kills
Best month: June 2026 with 36%. Last 3 months: 33% (at the start 35%). Well below the average (47%).
Matches won (win rate)
Best month: June 2026 with 53%. Last 3 months: 45% (at the start 54%). Well below the average (53%).
Best month: September 2026 with 1,598. Last 3 months: 1,485 (at the start 1,300).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 56%.
Patterns
From the last 77 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Te_loupel loses the most ELO in match 1 of the day: −85 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.75 · Dust 2
- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 38 · Mirage
Maps in detail
from the last 77 matchesCompared with players on the same level who have at least 15 matches on the map.
How Te_loupel plays
Across 77 matches Te_loupel averages K/R 0.73 and ADR 87.5; the rating across the 57 rated matches is 1.00. Biggest strength: Utility damage per round at 7.2, better than 96% of level 7 players. Most room to improve: Headshot rate at 34%, better than only 3% of level 7 players. Averages 16.2 kills per match with 34% headshots. The strongest map is Mirage with a 63% win rate in 16 matches. In 20 of 57 matches the rating was 1.10 or higher (35%), in 19 it was below 0.90. In 37 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.15. Te_loupel loses the most ELO in match 1 of the day (−85 ELO, win rate 42%). Things go best on Dust 2 (+3 ELO, win rate 52%). Improved over the last three months: ELO +185. Got weaker: K/R −0.10, Rating −0.20, ADR −9.3, Headshots −2 pp, Win rate −9 pp. Last 30 days: 1 matches, win rate 0%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.