TeXaSKkn

Turkey
257 matches tracked 46 matches in 30 days
Last updated:

How does TeXaSKkn play?

Rating 0.99 K/R 0.72 ADR 81.4 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 257 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so right on the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just above the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 2.6
Knife kills 5 in 257 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.8%).

2K rounds 13.6%+0.8 pp · Ø 12.8% better than 64%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 28x 4K, 1 ace in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

8.4 utility damage per round and so well above the average (4.1).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 8.4+4.3 · Ø 4.1 better than 99%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.14, Rating −0.19, ADR −13.1, Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.70 (at the start 0.84). Just below the average (0.71).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −23 ELO
51 matches · 51% win rate
On Dust 2 −3 ELO
51 matches · 57% win rate
Between 12:00 and 18:00 −27 ELO, win rate 43%
On Sundays +11 ELO, win rate 43%

TeXaSKkn loses the most ELO on Anubis: −23 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.28 · Inferno
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
51% better than 51%
0.71 better than 42%
78.7 better than 46%
0.99 better than 43%
52% of 229 duels better than 60%
52% of 31 situations better than 86%
Anubis51
51% better than 53%
0.73 better than 55%
87.7 better than 86%
1.00 right on the average
52% of 263 duels better than 60%
31% of 32 situations better than 32%
Dust 251
57% better than 75%
0.69 better than 33%
77.4 better than 37%
0.97 better than 36%
48% of 245 duels better than 35%
51% of 45 situations better than 85%
Ancient39
56% better than 68%
0.71 better than 42%
78.8 better than 43%
0.99 right on the average
45% of 149 duels better than 22%
30% of 33 situations better than 31%
Inferno33
61% better than 80%
0.68 better than 35%
80.7 better than 61%
0.95 better than 31%
51% of 197 duels right on the average
42% of 24 situations better than 60%
Nuke17
41% better than 14%
0.76 better than 53%
82.0 better than 50%
0.99 better than 34%
58% of 77 duels better than 78%
45% of 11 situations better than 62%
Cache13
38% -
0.81 -
92.0 -
1.05-
55% of 78 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TeXaSKkn plays

Across 257 matches TeXaSKkn averages K/R 0.72, ADR 81.4 and a rating of 0.99. Biggest strength: Utility damage per round at 8.4, better than 99% of level 8 players. Averages 16.1 kills per match with 47% headshots. The strongest map is Inferno with a 61% win rate in 33 matches. In 82 of 257 matches the rating was 1.10 or higher (32%), in 107 it was below 0.90. In 212 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: June 2026 at 1.17. TeXaSKkn loses the most ELO on Anubis (−23 ELO, win rate 51%). Things go best on Ancient (+89 ELO, win rate 56%). Match no. 1 of the day goes best: 63% win rate, +37 ELO. Got weaker: K/R −0.14, Rating −0.19, ADR −13.1, Headshots −6 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 46 matches, win rate 48%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.