TeRR1Ble11

Ukraine
On FACEIT since 2022 106 matches tracked 56 matches in 30 days
ELO ▲ 157
2,434
30-day peak: 2,434
Rank EU
#65,755
Ukraine #2,685 in Ukraine
Last updated:

How does TeRR1Ble11 play?

Rating 1.23 K/R 0.87 ADR 91.7 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 106 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 28% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.27+0.24 · Ø 1.03 better than 96%
Pistol kills per match 3.5
Knife kills 2 in 106 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 94%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 32x 4K, 5 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 15%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ELO +233
= Stayed the same
ADR at 92.1
▼ Got worse
Headshots −4 pp, Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.88 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
21 matches · 67% win rate
Between 18:00 and 24:00 −20 ELO, win rate 45%

TeRR1Ble11 loses the most ELO on Mirage: −24 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Ancient
  2. Most kills in a match: 43 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
58% better than 72%
0.87 better than 92%
92.8 better than 91%
1.21 better than 91%
66% of 161 duels better than 98%
32% of 22 situations better than 36%
Mirage21
67% better than 93%
0.83 better than 83%
87.8 better than 80%
1.21 better than 92%
52% of 86 duels better than 54%
41% of 17 situations better than 60%
Cache12
67% -
0.92 -
98.3 -
1.35-
64% of 69 duels -
56% of 9 situations -
Ancient11
73% -
0.97 -
89.1 -
1.42-
67% of 33 duels -
64% of 14 situations -
Inferno9
33% -
0.84 -
88.7 -
1.19-
61% of 51 duels -
43% of 7 situations -
Nuke9
56% -
0.89 -
95.4 -
1.28-
60% of 50 duels -
38% of 8 situations -
Anubis8
38% -
0.84 -
97.1 -
1.12-
47% of 30 duels -
0% of 4 situations -
Vertigo3
33% -
0.61 -
70.3 -
0.85-
25% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TeRR1Ble11 plays

Across 106 matches TeRR1Ble11 averages K/R 0.87, ADR 91.7 and a rating of 1.23. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 19.5 kills per match with 45% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 68 of 106 matches the rating was 1.10 or higher (64%), in 19 it was below 0.90. In 85 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: September 2026 at 1.28. TeRR1Ble11 loses the most ELO on Mirage (−24 ELO, win rate 67%). Things go best on Dust 2 (+64 ELO, win rate 58%). Improved over the last three months: K/R +0.06, Rating +0.07, ELO +233. Got weaker: Headshots −4 pp, Win rate −12 pp. Unchanged in recent months: ADR at 92.1. Last 30 days: 56 matches, win rate 57%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.