TeKiLa7

Ukraine
On FACEIT since 2023 152 matches tracked 59 matches in 30 days
Last updated:

How does TeKiLa7 play?

Rating 0.95 K/R 0.69 ADR 77.1 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 152 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 30%
better than most on level 5 about average weaker than most
Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 51%+2 pp · Ø 49% better than 68%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 43%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (44%).

Headshot rate 34%−10 pp · Ø 44% better than 7%
AWP share of kills 17%+6 pp · Ø 11% better than 75%
K/D 0.96−0.01 · Ø 0.97 better than 54%
Pistol kills per match 2.1
Knife kills 3 in 152 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.7%).

2K rounds 12.0%−0.9 pp · Ø 12.9% better than 34%
3K rounds 3.0%−0.7 pp · Ø 3.7% better than 23%
MVPs per match 1.9−0.3 · Ø 2.2 better than 26%
4Ks and aces 16x 4K, 2 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly below the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 38%
Utility damage per round 4.0+0.2 · Ø 3.8 better than 57%
Enemies flashed per round 0.23−0.02 · Ø 0.25 better than 49%
Deaths per round 72%−1 pp · Ø 73% better than 70%

Progress

One value per month, dashed line is the level 5 average
Whether TeKiLa7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 152 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −52 ELO
23 matches · 35% win rate
On Dust 2 −27 ELO
64 matches · 38% win rate
On Thursdays −45 ELO, win rate 44%

TeKiLa7 loses the most ELO in match 3 of the day: −52 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 1.84 · Dust 2
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
38% better than 13%
0.65 better than 25%
75.5 better than 37%
0.89 better than 23%
47% of 219 duels better than 38%
37% of 43 situations better than 49%
Anubis24
71% better than 96%
0.69 better than 42%
73.9 better than 25%
0.99 better than 55%
60% of 73 duels better than 93%
50% of 14 situations better than 80%
Ancient18
44% better than 31%
0.71 better than 54%
79.1 better than 53%
0.97 better than 54%
58% of 55 duels better than 93%
43% of 14 situations better than 66%
Mirage15
47% better than 40%
0.77 better than 78%
83.4 better than 77%
1.07 better than 79%
46% of 57 duels better than 32%
33% of 6 situations better than 38%
Nuke12
50% -
0.65 -
77.7 -
0.87-
48% of 64 duels -
18% of 11 situations -
Inferno10
70% -
0.75 -
77.0 -
1.03-
48% of 27 duels -
50% of 6 situations -
Cache9
56% -
0.76 -
82.9 -
1.03-
51% of 47 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TeKiLa7 plays

Across 152 matches TeKiLa7 averages K/R 0.69, ADR 77.1 and a rating of 0.95. Most room to improve: Headshot rate at 34%, better than only 7% of level 5 players. Averages 15.1 kills per match with 34% headshots. The strongest map is Anubis with a 71% win rate in 24 matches. In 50 of 152 matches the rating was 1.10 or higher (33%), in 76 it was below 0.90. In 152 matches with detailed stats: 16 4Ks and 2 aces. TeKiLa7 loses the most ELO in match 3 of the day (−52 ELO, win rate 35%). Things go best in match 2 of the day (±0 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate. Last 30 days: 59 matches, win rate 44%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.