TeHb-
Name history of TeHb-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does TeHb- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).
Compared with 1,523 players in this group, each player over up to their last 100 matches.
Opening
Strength55% of opening duels won and so clearly above the average (50%).
Clutch
Average1.5 clutch kills per match and so clearly below the average (1.6).
Weapons and aim
Average43% headshots and so clearly below the average (48%).
Impact
AverageExactly 2 kills in 14.1% of rounds and so slightly above the average (13.2%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Dec 2025 to Apr 2026.
Kills per round (K/R)
Best month: May 2026 with 0.81. Last 3 months: 0.74 (at the start 0.68). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: May 2026 with 1.10.
Damage per round (ADR)
Best month: May 2026 with 86.5. Last 3 months: 82.1 (at the start 76.4). Slightly above the average (79.5).
Share of headshot kills
Best month: April 2026 with 45%. Last 3 months unchanged at 43%. Clearly below the average (48%).
Matches won (win rate)
Best month: December 2025 with 60%. Last 3 months: 49% (at the start 48%). Just below the average (50%).
Best month: October 2026 with 1,887. Last 3 months: 1,767 (at the start 1,774).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 51%.
Patterns
From the last 267 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
TeHb- loses the most ELO on Inferno: −132 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 45 · Anubis
- Highest rating in a match: 2.13 · Dust 2
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 267 matchesCompared with players on the same level who have at least 15 matches on the map.
How TeHb- plays
Across 267 matches TeHb- averages K/R 0.73 and ADR 81.2; the rating across the 217 rated matches is 1.03. Biggest strength: Opening duels won at 55%, better than 84% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 22% of level 9 players. Averages 16.3 kills per match with 43% headshots. The strongest map is Anubis with a 68% win rate in 62 matches. In 84 of 217 matches the rating was 1.10 or higher (39%), in 73 it was below 0.90. In 197 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: May 2026 at 1.10. TeHb- loses the most ELO on Inferno (−132 ELO, win rate 45%). Things go best on Anubis (+166 ELO, win rate 68%). From match no. 5 of the day on, things go best: 57% win rate, −93 ELO. Improved over the last three months: K/R +0.06, ADR +5.7. Unchanged in recent months: Headshots at 43%, Win rate at 49%, ELO at 1,767. Last 30 days: 67 matches, win rate 54%, net ELO −29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.