Tchun9

China
On FACEIT since 2024 201 matches tracked 21 matches in 30 days
ELO
2,179
Peak across the last 201 matches: 2,699
Rank SEA ▼ 2,013 places
#3,361
China #141 in China
30 days · prev. #1,348 · best #1,294
Last updated:
Next update possible in 1h 13m

How does Tchun9 play?

Rating 1.10 K/R 0.80 ADR 86.7 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 201 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 54%+4 pp · Ø 50% better than 75%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

71% headshots and so well above the average (49%).

Headshot rate 71%+22 pp · Ø 49% better than 99%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.08+0.08 · Ø 1.00 better than 70%
Pistol kills per match 3.4
Knife kills 3 in 201 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.9%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 75%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 89%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 32x 4K, 4 aces in 132 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.09, ADR at 87.1, Headshots at 71%
▼ Got worse
Win rate −4 pp, ELO −312

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.72).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −94 ELO
39 matches · 41% win rate
On Mirage −49 ELO
74 matches · 41% win rate
On Thursdays −66 ELO, win rate 41%

Tchun9 loses the most ELO on Ancient: −94 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.96 · Ancient
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
41% better than 15%
0.79 better than 73%
85.2 better than 72%
1.07 better than 65%
53% of 317 duels better than 62%
37% of 35 situations better than 48%
Dust 248
54% better than 59%
0.77 better than 67%
82.2 better than 59%
1.06 better than 59%
50% of 223 duels better than 45%
43% of 23 situations better than 64%
Ancient39
41% better than 16%
0.87 better than 95%
92.2 better than 95%
1.15 better than 86%
59% of 172 duels better than 89%
29% of 31 situations better than 22%
Anubis23
57% better than 67%
0.85 better than 94%
92.3 better than 95%
1.20 better than 93%
56% of 129 duels better than 76%
40% of 10 situations better than 56%
Inferno9
44% -
0.84 -
94.9 -
1.17-
43% of 49 duels -
-
Cache4
25% -
0.65 -
74.6 -
0.94-
35% of 31 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tchun9 plays

Across 201 matches Tchun9 averages K/R 0.80, ADR 86.7 and a rating of 1.10. Biggest strength: Headshot rate at 71%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 71% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 92 of 201 matches the rating was 1.10 or higher (46%), in 65 it was below 0.90. In 132 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: September 2026 at 1.17. Tchun9 loses the most ELO on Ancient (−94 ELO, win rate 41%). Things go best on Dust 2 (+77 ELO, win rate 54%). Got weaker: Win rate −4 pp, ELO −312. Unchanged in recent months: K/R at 0.80, Rating at 1.09, ADR at 87.1, Headshots at 71%. Last 30 days: 21 matches, win rate 29%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.