Tazo

Poland
On FACEIT since 2015 48 matches tracked 27 matches in 30 days
ELO ▲ 65
2,206
30-day peak: 2,208
Rank EU
#132,911
Poland #7,266 in Poland
Last updated:

How does Tazo play?

Rating 1.10 K/R 0.80 ADR 86.0 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 48 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 15% good 1.10 to 1.29 27% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

36% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 98%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 95%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 8x 4K, 2 aces in 29 matches

Utility and deaths

Weakness
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Tazo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 29 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.79
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.85.

Patterns

From the last 48 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.10 · Mirage
  3. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
53% better than 57%
0.82 better than 83%
91.2 better than 91%
1.13 better than 81%
62% of 81 duels better than 96%
50% of 10 situations better than 80%
Ancient14
71% -
0.79 -
85.1 -
1.10-
46% of 76 duels -
40% of 10 situations -
Anubis8
25% -
0.75 -
79.8 -
1.03-
51% of 47 duels -
20% of 5 situations -
Dust 24
50% -
0.82 -
81.6 -
1.12-
44% of 18 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tazo plays

Across 48 matches Tazo averages K/R 0.80, ADR 86.0 and a rating of 1.10. Biggest strength: 3K rounds at 5.8%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 45% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 23 of 48 matches the rating was 1.10 or higher (48%), in 13 it was below 0.90. In 29 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 1.20. Last 30 days: 27 matches, win rate 70%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.