Tazidevil

Australia
96 matches tracked
ELO
2,502
Peak across recorded matches: 2,531
Rank OCE ▲ 9 places
#275
Australia #128 in Australia
30 days · prev. #284 · best #259
Last updated:

How does Tazidevil play?

Rating 1.04 (from 69 matches) K/R 0.75 ADR 81.1 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 69 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (19 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 7% no comparison
Opening duels won 45% no comparison

Clutch

Last one alive
Clutch 1v1 won 54% no comparison
Clutch 1v2 won 29% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 3% no comparison
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 15.4% no comparison
3K rounds 3.7% no comparison
MVPs per match 2.5+0.2 · Ø 2.3 better than 64%
4Ks and aces 6x 4K, 0 aces in 19 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 26% no comparison
Utility damage per round 3.4 no comparison
Enemies flashed per round 0.39 no comparison
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Tazidevil is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 27 before.

Kills per round (K/R)

0.83
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.86.

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −78 ELO
31 matches · 61% win rate
In match 2 of the day −14 ELO
26 matches · 54% win rate

Tazidevil loses the most ELO on Dust 2: −78 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
61% better than 81%
0.73 better than 39%
81.5 better than 49%
1.00 better than 31%
49% of 105 duels better than 35%
33% of 15 situations better than 35%
Mirage18
61% better than 82%
0.79 better than 68%
83.5 better than 59%
1.00-
45% of 38 duels better than 15%
43% of 7 situations better than 65%
Ancient15
67% better than 89%
0.83 better than 83%
88.3 better than 78%
1.26-
58% of 55 duels better than 83%
33% of 12 situations better than 37%
Anubis11
73% -
0.72 -
73.3 -
0.98-
52% of 21 duels -
50% of 2 situations -
Cache9
44% -
0.68 -
71.9 -
1.01-
47% of 19 duels -
50% of 4 situations -
Inferno9
67% -
0.73 -
82.3 -
1.04-
54% of 35 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tazidevil plays

Across 96 matches Tazidevil averages K/R 0.75 and ADR 81.1; the rating across the 69 rated matches is 1.04. Biggest strength: Headshot rate at 57%, better than 83% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 57% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 29 of 69 matches the rating was 1.10 or higher (42%), in 26 it was below 0.90. In 19 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.20. Tazidevil loses the most ELO on Dust 2 (−78 ELO, win rate 61%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.