Taywer1y

Russia
On FACEIT since 2024 89 matches tracked 25 matches in 30 days
Last updated:

How does Taywer1y play?

Rating 1.02 K/R 0.72 ADR 74.4 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 89 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 33% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average. More 1v1 and 1v2 wins than the level 10 · all ELO ranges average.
AWPerClutcher
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 28%+16 pp · Ø 12% better than 95%
K/D 1.04+0.01 · Ø 1.03 better than 50%
Pistol kills per match 2.5
Knife kills 6 in 89 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 6%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 17x 4K, 1 ace in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether Taywer1y is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.76
JulAugSepOct

Best month: October 2026 with 0.76.

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −26 ELO, win rate 49%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Ancient
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 32 · Vertigo

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
38% better than 10%
0.69 better than 25%
71.4 better than 8%
0.94 better than 17%
51% of 67 duels better than 46%
31% of 13 situations better than 31%
Ancient19
74% better than 98%
0.76 better than 54%
77.1 better than 23%
1.13 better than 77%
56% of 66 duels better than 75%
16% of 19 situations better than 8%
Mirage17
53% better than 56%
0.69 better than 25%
71.9 better than 10%
0.97 better than 27%
58% of 38 duels better than 84%
24% of 21 situations better than 13%
Anubis12
42% -
0.71 -
73.4 -
1.01-
51% of 49 duels -
71% of 7 situations -
Nuke12
83% -
0.73 -
74.5 -
1.07-
54% of 46 duels -
36% of 11 situations -
Cache4
75% -
0.73 -
76.1 -
1.02-
75% of 16 duels -
33% of 6 situations -
Inferno3
33% -
0.73 -
78.6 -
1.02-
50% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Taywer1y plays

Across 89 matches Taywer1y averages K/R 0.72, ADR 74.4 and a rating of 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · all ELO ranges players. Most room to improve: 3K rounds at 2.9%, better than only 6% of level 10 · all ELO ranges players. Averages 16.3 kills per match with 41% headshots. The strongest map is Nuke with a 83% win rate in 12 matches. In 29 of 89 matches the rating was 1.10 or higher (33%), in 31 it was below 0.90. In 87 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.05. Things go best on Dust 2 (+29 ELO, win rate 38%). Match no. 1 of the day goes best: 63% win rate, +7 ELO. Last 30 days: 25 matches, win rate 52%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.