Tay_777
Name history of Tay_777
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so slightly above the average (50%).
Clutch
Average14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average36% headshots and so well below the average (45%).
Impact
AverageExactly 2 kills in 12.1% of rounds and so slightly below the average (13.0%).
Utility and deaths
Strength0.51 enemies flashed per round and so well above the average (0.26).
Progress
One value per month, dashed line is the level 6 averageOct 2026 compared with Apr to May 2026.
Kills per round (K/R)
Best month: April 2026 with 0.77. Last 3 months: 0.67 (at the start 0.72). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: April 2026 with 1.08. Last 3 months: 0.94 (at the start 1.01). Clearly below the average (1.00).
Damage per round (ADR)
Best month: April 2026 with 86.7. Last 3 months: 71.8 (at the start 81.3). Clearly below the average (79.3).
Share of headshot kills
Best month: May 2026 with 42%. Last 3 months: 32% (at the start 40%). Well below the average (45%).
Matches won (win rate)
Best month: May 2026 with 60%. Last 3 months: 48% (at the start 45%). Clearly below the average (52%).
Best month: October 2026 with 1,169.
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 31%.
Patterns
Records and milestones
from recorded matches- Most kills in a match: 27 · Dust 2
- Highest rating in a match: 2.00 · Dust 2
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How Tay_777 plays
Across 41 matches Tay_777 averages K/R 0.70, ADR 76.5 and a rating of 0.97. Biggest strength: Utility hit rate at 40%, better than 83% of level 6 players. Most room to improve: Headshot rate at 36%, better than only 9% of level 6 players. Averages 15.2 kills per match with 36% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 17 of 41 matches the rating was 1.10 or higher (41%), in 18 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: April 2026 at 1.08. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.05, Rating −0.07, ADR −9.5, Headshots −8 pp. Last 30 days: 21 matches, win rate 48%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.