Tavi_777

RO
117 matches tracked
Last updated:

How does Tavi_777 play?

K/R 0.76 ADR 81.5 from 117 matches
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3 pp better than 88%
Opening duels won 61%+11 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 26%
Clutch 1v2 won 36%+15 pp better than 98%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+4 pp better than 70%
AWP share of kills 12%+2 pp better than 65%
K/D 1.07+0.07 better than 81%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+1.0 pp better than 77%
Rounds with 3K 4.3%+0.4 pp better than 72%
MVPs per match 2.3+0.1 better than 64%
4Ks and aces 7x 4K, 2 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 6%
Utility damage per round 3.2−1.0 better than 27%
Enemies flashed per round 0.22−0.05 better than 39%
Rounds with a death 71%−1 pp better than 72%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.05
= Stayed the same
ADR at 83.0, ELO at 1,390
▼ Got worse
Headshots −4 pp, Win rate −4 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.79 (at the start 0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −27 ELO
37 matches · 57% wins
On Ancient −24 ELO
20 matches · 65% wins

Tavi_777 loses the most ELO on Mirage: −27 ELO, 57% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 46 · Mirage

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
57% better than 76%
0.79 better than 82%
85.3 better than 82%
-
58% of 187 duels better than 89%
32% of 19 situations better than 34%
Dust 230
37% better than 10%
0.74 better than 62%
79.0 better than 47%
-
62% of 122 duels better than 97%
33% of 15 situations better than 37%
Ancient20
65% better than 87%
0.78 better than 78%
85.5 better than 81%
-
58% of 91 duels better than 90%
44% of 16 situations better than 68%
Anubis11
45% -
0.67 -
67.9 -
-
45% of 47 duels -
20% of 5 situations -
Inferno9
56% -
0.77 -
79.8 -
-
57% of 44 duels -
60% of 5 situations -
Nuke5
80% -
0.75 -
82.3 -
-
58% of 19 duels -
25% of 4 situations -
Cache4
50% -
0.79 -
84.4 -
-
53% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tavi_777 plays

Biggest strength: Opening duels won at 61%. That is better than 99% of players on level 7. Most room to improve: Utility with impact at 26%. That is better than only 6% of players on level 7. On average 16.9 kills per match, 50% of them headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 46 matches with detailed stats: 7 4Ks and 2 aces. Tavi_777 loses the most ELO on Mirage (−27 ELO, win rate 57%). Things go best on Dust 2 (+41 ELO, win rate 37%). Improved over the last three months: K/R +0.05. Got weaker: Headshots −4 pp, Win rate −4 pp. Unchanged in recent months: ADR at 83.0, ELO at 1,390.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.