Taur1ght

Russia
70 matches tracked 23 matches in 30 days
Last updated:

How does Taur1ght play?

Rating 0.93 (from 24 matches) K/R 0.68 ADR 76.3 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 8
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 46%
Rating spread from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 29% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 46%−4 pp better than 14%

Clutch

Strength
Last one alive
Clutch 1v1 won 60%+22 pp better than 99%
Clutch 1v2 won 44%+22 pp better than 99%
Clutch kills per match 1.6−0.1 better than 47%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−10 pp better than 5%
AWP share of kills 15%+5 pp better than 75%
K/D 0.93−0.07 better than 19%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.8 pp better than 25%
Rounds with 3K 2.9%−1.0 pp better than 10%
MVPs per match 2.20.0 level
4Ks and aces 4x 4K, 1 ace in 25 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 3.3−0.9 better than 29%
Enemies flashed per round 0.37+0.09 better than 76%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +9 pp, Win rate +7 pp
= Stayed the same
ADR at 76.9
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.67 (at the start 0.71).

Patterns

From the last 70 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −1 ELO
32 matches · 50% wins
Between 0:00 and 6:00 ±0 ELO, win rate 54%

Taur1ght loses the most ELO in match 1 of the day: −1 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.56 · Dust 2
  2. Longest win streak: 11 wins in a row · Anubis
  3. Most kills in a match: 28 · Ancient

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
60% better than 82%
0.70 better than 34%
79.8 better than 51%
0.92-
51% of 55 duels level
33% of 3 situations better than 35%
Dust 219
58% better than 76%
0.70 better than 36%
77.3 better than 36%
0.99-
57% of 76 duels better than 84%
60% of 5 situations better than 94%
Ancient13
54% -
0.64 -
69.2 -
0.78-
33% of 24 duels -
67% of 6 situations -
Anubis9
78% -
0.63 -
75.0 -
0.91-
43% of 42 duels -
20% of 5 situations -
Nuke6
50% -
0.83 -
86.6 -
1.10-
57% of 23 duels -
25% of 4 situations -
Inferno3
67% -
0.56 -
58.1 -
-
20% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Taur1ght plays

Across 70 matches Taur1ght averages K/R 0.68 and ADR 76.3; the rating across the 24 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 60%. That is better than 99% of players on level 8. Most room to improve: Headshot rate at 37%. That is better than only 5% of players on level 8. On average 15.5 kills per match, 37% of them headshots. The strongest map is Mirage with a 60% win rate in 20 matches. In 7 of 24 matches the rating was 1.10 or higher (29%), in 13 it was below 0.90. In 25 matches with detailed stats: 4 4Ks and 1 aces. Best month by rating: October 2026 at 0.92. Taur1ght loses the most ELO in match 1 of the day (−1 ELO, win rate 50%). Things go best on Mirage (+27 ELO, win rate 60%). Improved over the last three months: Headshots +9 pp, Win rate +7 pp. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 76.9. Last 30 days: 23 matches, win rate 65%, ELO balance +93.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.