Tatar_Deu24

Germany
101 matches tracked 23 matches in 30 days
Last updated:

How does Tatar_Deu24 play?

Rating 0.95 K/R 0.74 ADR 81.9 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 101 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 30%
Player type
Deals serious damage
More damage per round than the level 1 average. Higher headshot rate than the level 1 average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 1 about average weaker than most
Level 1

Compared with 468 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly above the average (45%).

Rounds with first kill 9%+1 pp · Ø 8% better than 64%
Opening duels won 49%+4 pp · Ø 45% better than 83%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly above the average (1.4).

Clutch 1v1 won 32%−4 pp · Ø 36% better than 38%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 58%
Clutch kills per match 1.5+0.1 · Ø 1.4 better than 69%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly above the average (0.84).

Headshot rate 45%+9 pp · Ø 36% better than 84%
AWP share of kills 1%−12 pp · Ø 13% better than 14%
K/D 0.93+0.09 · Ø 0.84 better than 87%
Pistol kills per match 2.1
Knife kills 3 in 101 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so well above the average (11.0%).

2K rounds 14.0%+3.0 pp · Ø 11.0% better than 97%
3K rounds 3.9%+1.1 pp · Ø 2.8% better than 91%
MVPs per match 1.9+0.1 · Ø 1.8 better than 78%
4Ks and aces 12x 4K, 0 aces in 101 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.5 utility damage per round and so well below the average (2.7).

Utility hit rate 24%−7 pp · Ø 31% better than 15%
Utility damage per round 0.5−2.2 · Ø 2.7 better than 2%
Enemies flashed per round 0.10−0.08 · Ø 0.18 better than 28%
Deaths per round 79%+5 pp · Ø 74% better than 21%

Progress

One value per month, dashed line is the level 1 average
Whether Tatar_Deu24 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 101 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −50 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 2.55 · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
50% better than 59%
0.79 better than 97%
88.3 better than 97%
1.03 better than 92%
54% of 157 duels better than 91%
35% of 17 situations better than 48%
Mirage29
45% right on the average
0.69 better than 83%
78.0 better than 84%
0.89 better than 72%
37% of 107 duels better than 22%
29% of 14 situations better than 36%
Nuke18
33% better than 5%
0.76 better than 77%
77.4 better than 53%
0.99 better than 59%
51% of 75 duels better than 65%
20% of 15 situations better than 13%
Inferno10
50% -
0.71 -
81.8 -
0.88-
74% of 27 duels -
60% of 5 situations -
Anubis3
67% -
0.54 -
62.8 -
0.67-
11% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Tatar_Deu24 plays

Across 101 matches Tatar_Deu24 averages K/R 0.74, ADR 81.9 and a rating of 0.95. Biggest strength: Damage per round (ADR) at 81.9, better than 96% of level 1 players. Most room to improve: Utility damage per round at 0.5, better than only 2% of level 1 players. Averages 15.6 kills per match with 45% headshots. The strongest map is Dust 2 with a 50% win rate in 38 matches. In 28 of 101 matches the rating was 1.10 or higher (28%), in 54 it was below 0.90. In 101 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. Things go best in match 1 of the day (+74 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +74 ELO. Last 30 days: 23 matches, win rate 48%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.