TasherNoobov

Russia
On FACEIT since 2021 368 matches tracked 150 matches in 30 days
Last updated:

How does TasherNoobov play?

Rating 0.90 K/R 0.66 ADR 75.8 from 368 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 368 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (318 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 51%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.87−0.18 · Ø 1.05 better than 2%
Pistol kills per match 2.5
Knife kills 6 in 368 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.3%).

2K rounds 11.9%−1.7 pp · Ø 13.6% better than 10%
3K rounds 3.0%−1.3 pp · Ø 4.3% better than 6%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 46x 4K, 3 aces in 318 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.0−1.0 · Ø 4.0 better than 22%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 22%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +7 pp, Win rate +5 pp
= Stayed the same
ADR at 75.6, ELO at 2,663
▼ Got worse
K/R −0.04, Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 368 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −149 ELO
63 matches · 40% win rate
On Mirage −132 ELO
114 matches · 56% win rate
Between 6:00 and 12:00 −90 ELO, win rate 38%
On Sundays −30 ELO, win rate 44%

TasherNoobov loses the most ELO in match 1 of the day: −149 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.03 · Mirage

Maps in detail

from the last 368 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
56% better than 62%
0.68 better than 17%
77.4 better than 27%
0.90 better than 7%
50% of 688 duels better than 36%
46% of 46 situations better than 73%
Dust 2104
50% better than 36%
0.65 better than 9%
75.5 better than 19%
0.90 better than 6%
45% of 610 duels better than 15%
41% of 44 situations better than 57%
Ancient72
54% better than 52%
0.65 better than 8%
72.7 better than 8%
0.89 better than 6%
45% of 444 duels better than 13%
42% of 45 situations better than 59%
Nuke34
47% better than 20%
0.68 better than 13%
77.0 better than 23%
0.92 better than 8%
50% of 214 duels better than 33%
29% of 17 situations better than 25%
Anubis21
48% better than 30%
0.65 better than 8%
74.0 better than 12%
0.88 better than 4%
51% of 99 duels better than 42%
44% of 9 situations better than 64%
Inferno18
44% better than 11%
0.67 better than 8%
80.3 better than 28%
0.91 better than 3%
43% of 127 duels better than 5%
20% of 10 situations better than 11%
Cache4
75% -
0.72 -
83.8 -
0.92-
62% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TasherNoobov plays

Across 368 matches TasherNoobov averages K/R 0.66, ADR 75.8 and a rating of 0.90. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: K/D at 0.87, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 14.7 kills per match with 53% headshots. The strongest map is Mirage with a 56% win rate in 114 matches. In 88 of 368 matches the rating was 1.10 or higher (24%), in 186 it was below 0.90. In 318 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: July 2026 at 0.95. TasherNoobov loses the most ELO in match 1 of the day (−149 ELO, win rate 40%). Things go best on Dust 2 (+114 ELO, win rate 50%). Match no. 3 of the day goes best: 58% win rate, +85 ELO. Improved over the last three months: Headshots +7 pp, Win rate +5 pp. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 75.6, ELO at 2,663. Last 30 days: 150 matches, win rate 52%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.