TaserFace69

Ireland
239 matches tracked 35 matches in 30 days
Last updated:

How does TaserFace69 play?

Rating 0.92 (from 189 matches) K/R 0.70 ADR 77.8 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 189 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 44%−5 pp · Ø 49% better than 8%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (48%).

Headshot rate 32%−16 pp · Ø 48% better than 1%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.94−0.03 · Ø 0.97 better than 26%
Pistol kills per match 2.4
Knife kills 3 in 239 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 11.9%−0.9 pp · Ø 12.8% better than 19%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 17%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 25x 4K, 2 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 10%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 45%
Enemies flashed per round 0.44+0.17 · Ø 0.27 better than 88%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, ADR −10.1, Win rate −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.67 (at the start 0.79). Slightly below the average (0.71).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −27 ELO
50 matches · 48% win rate
In match 4 of the day −23 ELO
21 matches · 43% win rate
Between 12:00 and 18:00 +81 ELO, win rate 42%
On Wednesdays +21 ELO, win rate 24%

TaserFace69 loses the most ELO on Anubis: −27 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Anubis
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient62
52% better than 55%
0.73 better than 55%
81.8 better than 60%
0.91 better than 20%
45% of 213 duels better than 22%
63% of 19 situations better than 94%
Mirage60
48% better than 41%
0.67 better than 23%
75.6 better than 29%
0.89 better than 13%
48% of 234 duels better than 37%
31% of 29 situations better than 31%
Anubis50
48% better than 44%
0.69 better than 32%
77.6 better than 39%
0.91 better than 17%
36% of 129 duels better than 2%
27% of 15 situations better than 24%
Inferno37
41% better than 18%
0.68 better than 35%
75.7 better than 34%
0.97 better than 39%
51% of 134 duels right on the average
44% of 9 situations better than 66%
Cache17
59% -
0.65 -
69.9 -
0.92-
47% of 68 duels -
67% of 3 situations -
Nuke10
30% -
0.78 -
88.0 -
0.97-
40% of 15 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TaserFace69 plays

Across 239 matches TaserFace69 averages K/R 0.70 and ADR 77.8; the rating across the 189 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 43%, better than 75% of level 8 players. Most room to improve: Headshot rate at 32%, better than only 1% of level 8 players. Averages 15.4 kills per match with 32% headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 50 of 189 matches the rating was 1.10 or higher (26%), in 100 it was below 0.90. In 174 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: August 2026 at 0.94. TaserFace69 loses the most ELO on Anubis (−27 ELO, win rate 48%). Things go best on Inferno (+73 ELO, win rate 41%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.12, ADR −10.1, Win rate −4 pp. Last 30 days: 35 matches, win rate 40%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.