Tarmozz

Finland
On FACEIT since 2015 85 matches tracked 11 matches in 30 days
Last updated:

How does Tarmozz play?

Rating 0.96 K/R 0.69 ADR 78.6 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 85 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Rarely on the AWP.
EntryRifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 69%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 0.93−0.07 · Ø 1.00 better than 20%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 12%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 60%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 15x 4K, 1 ace in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
Whether Tarmozz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 85 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: October 2026 with 0.71.

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +28 ELO
23 matches · 39% win rate

Tarmozz loses the most ELO in match 1 of the day: +28 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Anubis
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 1.76 · Inferno

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
54% better than 61%
0.69 better than 30%
77.1 better than 33%
0.98 better than 38%
52% of 124 duels better than 59%
21% of 14 situations better than 10%
Cache17
47% -
0.59 -
70.9 -
0.81-
38% of 91 duels -
33% of 6 situations -
Inferno15
40% better than 13%
0.72 better than 45%
81.2 better than 54%
1.00 better than 41%
55% of 77 duels better than 64%
25% of 4 situations better than 20%
Anubis13
69% -
0.75 -
84.6 -
1.07-
48% of 73 duels -
67% of 6 situations -
Ancient9
56% -
0.72 -
79.2 -
0.95-
58% of 55 duels -
33% of 3 situations -
Dust 25
20% -
0.70 -
90.5 -
0.97-
44% of 34 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tarmozz plays

Across 85 matches Tarmozz averages K/R 0.69, ADR 78.6 and a rating of 0.96. Biggest strength: Rounds with first kill at 12%, better than 76% of level 9 players. Averages 15.0 kills per match with 52% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 28 of 85 matches the rating was 1.10 or higher (33%), in 40 it was below 0.90. In 85 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. Tarmozz loses the most ELO in match 1 of the day (+28 ELO, win rate 39%). Things go best on Mirage (+10 ELO, win rate 54%). Last 30 days: 11 matches, win rate 36%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.