Tarik_1_3
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Strength61% of opening duels won and so well above the average (50%).
Clutch
Average30% of 1v2s won and so well above the average (20%).
Weapons and aim
Average1.20 K/D and so well above the average (1.00).
Impact
Strength2.8 MVPs per match and so well above the average (2.2).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.97. Last 3 months: 0.84 (at the start 0.95). Well above the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.32. Last 3 months: 1.17 (at the start 1.29). Well above the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 102.7. Last 3 months: 88.4 (at the start 98.3). Clearly above the average (79.4).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months: 38% (at the start 45%). Well below the average (48%).
Matches won (win rate)
Best month: October 2026 with 50%. Last 3 months: 44% (at the start 38%). Clearly below the average (49%).
Best month: August 2026 with 2,093. Last 3 months: 1,769 (at the start 2,073).
Rounds with first kill
Best month: August 2026 with 17%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 125 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Tarik_1_3 loses the most ELO on Dust 2: −25 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Cache
- Highest rating in a match: 3.17 · Cache
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 125 matchesCompared with players on the same level who have at least 15 matches on the map.
How Tarik_1_3 plays
Across 125 matches Tarik_1_3 averages K/R 0.86, ADR 90.1 and a rating of 1.19. Biggest strength: Opening duels won at 61%, better than 99% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 18.1 kills per match with 40% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 69 of 125 matches the rating was 1.10 or higher (55%), in 30 it was below 0.90. In 104 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: July 2026 at 1.32. Tarik_1_3 loses the most ELO on Dust 2 (−25 ELO, win rate 43%). Things go best on Mirage (+142 ELO, win rate 48%). From match no. 5 of the day on, things go best: 57% win rate, +32 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.11, Rating −0.12, ADR −9.9, Headshots −7 pp, ELO −304. Last 30 days: 29 matches, win rate 41%, net ELO +31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.