Tar3an

United Kingdom
On FACEIT since 2021 271 matches tracked 59 matches in 30 days
ELO ▼ 235
3,090
30-day peak: 3,376
Rank EU ▼ 3,092 places
#5,405
GB #71 in GB
30 days · prev. #2,313 · best #2,313
Last updated:

How does Tar3an play?

Rating 0.96 (from 221 matches) K/R 0.66 ADR 75.1 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 221 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 48%−4 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 93%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Weakness
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 0.94−0.11 · Ø 1.05 better than 8%
Pistol kills per match 2.1
Knife kills 3 in 271 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 11.9%−1.7 pp · Ø 13.6% better than 9%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 1.9−0.5 · Ø 2.4 better than 4%
4Ks and aces 35x 4K, 3 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

0.25 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 67%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 27%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.28, ADR +9.5
= Stayed the same
Win rate at 54%, ELO at 3,182
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.68 (at the start 0.60). Clearly below the average (0.75).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −23 ELO
58 matches · 47% win rate
On Dust 2 −18 ELO
97 matches · 53% win rate
Between 12:00 and 18:00 −23 ELO, win rate 45%
On Wednesdays −86 ELO, win rate 47%

Tar3an loses the most ELO on Ancient: −23 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Most kills in a match: 37 · Inferno
  3. Highest rating in a match: 1.85 · Ancient

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
53% better than 43%
0.64 better than 7%
71.3 better than 7%
0.93 better than 10%
41% of 284 duels better than 4%
54% of 46 situations better than 85%
Ancient58
47% better than 23%
0.68 better than 14%
77.4 better than 24%
0.99 better than 25%
54% of 179 duels better than 59%
50% of 26 situations better than 78%
Anubis56
59% better than 62%
0.65 better than 9%
73.4 better than 11%
0.91 better than 8%
48% of 190 duels better than 25%
48% of 23 situations better than 71%
Mirage18
78% better than 99%
0.71 better than 26%
79.2 better than 34%
1.00 better than 27%
63% of 62 duels better than 95%
56% of 9 situations better than 91%
Inferno16
69% better than 70%
0.78 right on the average
88.1 better than 65%
1.12 right on the average
49% of 65 duels better than 17%
50% of 10 situations better than 72%
Cache15
40% better than 3%
0.71 better than 18%
80.2 better than 28%
0.98 better than 12%
44% of 68 duels better than 9%
18% of 11 situations better than 8%
Overpass7
57% -
0.67 -
72.9 -
-
-
-
Nuke4
50% -
0.49 -
66.2 -
0.65-
32% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tar3an plays

Across 271 matches Tar3an averages K/R 0.66 and ADR 75.1; the rating across the 221 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 50%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: K/D at 0.94, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 14.5 kills per match with 48% headshots. The strongest map is Mirage with a 78% win rate in 18 matches. In 73 of 221 matches the rating was 1.10 or higher (33%), in 100 it was below 0.90. In 217 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: September 2026 at 0.98. Tar3an loses the most ELO on Ancient (−23 ELO, win rate 47%). Things go best in match 2 of the day (+130 ELO, win rate 60%). Match no. 3 of the day goes best: 65% win rate, +19 ELO. Improved over the last three months: K/R +0.08, Rating +0.28, ADR +9.5. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 54%, ELO at 3,182. Last 30 days: 59 matches, win rate 44%, net ELO −96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.