Tapz_Silver

Denmark
On FACEIT since 2020 241 matches tracked 105 matches in 30 days
ELO ▲ 240
2,226
30-day peak: 2,256
Rank EU
#124,997
Denmark #3,116 in Denmark
Last updated:
Next update possible in 14m 20s

How does Tapz_Silver play?

Rating 1.00 K/R 0.71 ADR 76.3 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 241 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.5
Knife kills 7 in 241 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 45x 4K, 2 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +22 pp, ELO +402
= Stayed the same
ADR at 76.4
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −77 ELO
47 matches · 45% win rate
In match 4 of the day −75 ELO
34 matches · 35% win rate
Between 18:00 and 24:00 −83 ELO, win rate 48%
On Thursdays +33 ELO, win rate 43%

Tapz_Silver loses the most ELO on Anubis: −77 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.09 · Inferno
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient62
47% better than 33%
0.72 better than 37%
77.9 better than 31%
1.02 better than 46%
49% of 197 duels better than 37%
25% of 32 situations better than 21%
Inferno50
62% better than 75%
0.68 better than 17%
74.6 better than 13%
0.97 better than 21%
48% of 190 duels better than 24%
27% of 30 situations better than 20%
Anubis47
45% better than 28%
0.71 better than 37%
77.5 better than 33%
0.99 better than 37%
46% of 163 duels better than 21%
39% of 23 situations better than 51%
Nuke45
71% better than 92%
0.74 better than 39%
75.8 better than 20%
1.07 better than 56%
52% of 151 duels better than 45%
43% of 42 situations better than 57%
Mirage19
53% better than 59%
0.68 better than 23%
74.6 better than 20%
0.92 better than 16%
44% of 59 duels better than 14%
50% of 14 situations better than 82%
Cache14
21% -
0.66 -
75.6 -
0.91-
35% of 34 duels -
63% of 8 situations -
Vertigo3
33% -
0.56 -
78.9 -
0.83-
50% of 6 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tapz_Silver plays

Across 241 matches Tapz_Silver averages K/R 0.71, ADR 76.3 and a rating of 1.00. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 52% headshots. The strongest map is Nuke with a 71% win rate in 45 matches. In 89 of 241 matches the rating was 1.10 or higher (37%), in 100 it was below 0.90. In 196 matches with detailed stats: 45 4Ks and 2 aces. Best month by rating: October 2026 at 1.04. Tapz_Silver loses the most ELO on Anubis (−77 ELO, win rate 45%). Things go best from match 5 of the day (+93 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +93 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +22 pp, ELO +402. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 76.4. Last 30 days: 105 matches, win rate 54%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.