Tapekkk

Poland
100 matches tracked
Last updated:

How does Tapekkk play?

Rating 0.93 K/R 0.66 ADR 70.6 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 100 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

3,000-3,499 ELO

Compared with 7,305 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 60%+7 pp · Ø 53% better than 87%
K/D 0.92−0.13 · Ø 1.05 better than 5%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

MVPs per match 2.0−0.4 · Ø 2.4 better than 9%

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so right on the average (71%). Lower is better.

Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 59%
▼ Got worse
K/R −0.07, Rating −0.13, ADR −6.9, Win rate −18 pp, ELO −239

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Last 3 months: 0.62 (at the start 0.69). Well below the average (0.75).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −216 ELO
38 matches · 42% win rate
Between 0:00 and 6:00 −215 ELO, win rate 38%
On Wednesdays −65 ELO, win rate 45%

Tapekkk loses the most ELO on Mirage: −216 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 1.88 · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
42% better than 8%
0.63 better than 4%
66.4 better than 1%
0.89 better than 5%
42% of 157 duels better than 5%
50% of 24 situations better than 82%
Dust 220
60% better than 70%
0.65 better than 9%
69.7 better than 4%
0.91 better than 7%
42% of 81 duels better than 7%
53% of 15 situations better than 84%
Ancient18
39% better than 7%
0.73 better than 36%
75.3 better than 16%
1.06 right on the average
47% of 57 duels better than 20%
47% of 15 situations better than 73%
Anubis12
67% -
0.75 -
80.2 -
1.02-
63% of 52 duels -
44% of 9 situations -
Nuke11
55% -
0.55 -
68.9 -
0.75-
40% of 42 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tapekkk plays

Across 100 matches Tapekkk averages K/R 0.66, ADR 70.6 and a rating of 0.93. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 70.6, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 14.4 kills per match with 60% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 31 of 100 matches the rating was 1.10 or higher (31%), in 48 it was below 0.90. Tapekkk loses the most ELO on Mirage (−216 ELO, win rate 42%). Things go best on Dust 2 (+84 ELO, win rate 60%). Got weaker: K/R −0.07, Rating −0.13, ADR −6.9, Win rate −18 pp, ELO −239. Unchanged in recent months: Headshots at 59%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.