TanY_Al
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average53% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.02).
Impact
AverageExactly 3 kills in 2.9% of rounds and so well below the average (4.1%).
Utility and deaths
Average0.56 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.78. Last 3 months: 0.71 (at the start 0.62). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.06. Last 3 months: 1.00 (at the start 0.87). Just below the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 88.4. Last 3 months: 79.4 (at the start 74.8). Just below the average (80.4).
Share of headshot kills
Best month: October 2026 with 56%. Last 3 months: 52% (at the start 49%). Clearly above the average (49%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 57% (at the start 45%). Well above the average (49%).
Best month: September 2026 with 1,922. Last 3 months: 1,922 (at the start 1,728).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 70%.
Patterns
From the last 119 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
TanY_Al loses the most ELO in match 3 of the day: −46 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Inferno
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.02 · Anubis
Maps in detail
from the last 119 matchesCompared with players on the same level who have at least 15 matches on the map.
How TanY_Al plays
Across 119 matches TanY_Al averages K/R 0.69, ADR 78.1 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 51% headshots. The strongest map is Mirage with a 69% win rate in 36 matches. In 43 of 119 matches the rating was 1.10 or higher (36%), in 50 it was below 0.90. In 80 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: October 2026 at 1.06. TanY_Al loses the most ELO in match 3 of the day (−46 ELO, win rate 48%). Things go best on Dust 2 (+25 ELO, win rate 39%). Improved over the last three months: K/R +0.09, Rating +0.13, ADR +4.6, Headshots +3 pp, Win rate +12 pp, ELO +194. Last 30 days: 20 matches, win rate 55%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.