TamiX

Russia
On FACEIT since 2025 151 matches tracked 15 matches in 30 days
ELO ▲ 221
2,028
30-day peak: 2,028
Rank EU
#223,825
Russia #61,818 in Russia
Last updated:

How does TamiX play?

Rating 1.06 (from 125 matches) K/R 0.74 ADR 83.6 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 125 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 14% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (49%).

Headshot rate 33%−16 pp · Ø 49% better than 1%
AWP share of kills 38%+27 pp · Ø 11% better than 99%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.6
Knife kills 2 in 151 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 21x 4K, 3 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 5%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, ELO +201
= Stayed the same
K/R at 0.74, ADR at 82.9
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −121 ELO
44 matches · 39% win rate
On Dust 2 −34 ELO
41 matches · 51% win rate
Between 18:00 and 24:00 −87 ELO, win rate 48%
On Tuesdays −87 ELO, win rate 43%

TamiX loses the most ELO on Mirage: −121 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 2.15 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
39% better than 12%
0.66 better than 16%
78.9 better than 43%
0.93 better than 20%
48% of 140 duels better than 34%
35% of 17 situations better than 41%
Dust 241
51% better than 48%
0.77 better than 65%
86.4 better than 76%
1.11 better than 74%
47% of 173 duels better than 26%
23% of 13 situations better than 14%
Ancient30
73% better than 98%
0.80 better than 75%
86.4 better than 74%
1.20 better than 93%
53% of 109 duels better than 60%
46% of 13 situations better than 70%
Anubis26
62% better than 83%
0.77 better than 66%
87.0 better than 82%
1.07 better than 64%
55% of 120 duels better than 71%
60% of 10 situations better than 92%
Nuke7
57% -
0.59 -
66.2 -
0.86-
41% of 29 duels -
0% of 3 situations -
Overpass3
100% -
0.77 -
100.1 -
1.13-
37% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TamiX plays

Across 151 matches TamiX averages K/R 0.74 and ADR 83.6; the rating across the 125 rated matches is 1.06. Biggest strength: 3K rounds at 4.9%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 33%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 33% headshots. The strongest map is Ancient with a 73% win rate in 30 matches. In 58 of 125 matches the rating was 1.10 or higher (46%), in 49 it was below 0.90. In 83 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: October 2026 at 1.30. TamiX loses the most ELO on Mirage (−121 ELO, win rate 39%). Things go best on Anubis (+34 ELO, win rate 62%). Match no. 4 of the day goes best: 65% win rate. Improved over the last three months: Rating +0.07, ELO +201. Got weaker: Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.74, ADR at 82.9. Last 30 days: 15 matches, win rate 67%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.